I've got a script (see attached) that I'm attempting to use to make sure I have a good understanding of how I should be using a delay with a condition triggered by an event. Call it a sanity check. As a setup, I have a Cleric character in the tutorial running NextCleric casting Yaulp every time it drops. The issue I'm seeing is the script is stopping as if the condition is met, but the output clearly indicates it isn't met. Where am I going wrong in my thought process here?





