• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - tank/driver casting knowledge gate when first entering combat

Joined
Jun 4, 2021
RedCents
226¢
RGMercs Build?
1.0 Beta, Build 98716a6 2024-04-23
What level is the character?
69
I decided to give RGMercs-Lua a roll and everything seemed to be going good until the first time I entered combat. It was just a lowly gray that agro'd my tank/driver but low and behold the next thing I know I'm in POK and the rest of the group is just standing there going where did that dickhead go? I saw in my window "Casting knowledge gate." I tested this same scenario a few more times and more often than not my tank would gate to POK as soon as the group engaged. I hit pause on him and tested a few more times and it didn't do it. I'm not even sure what POK gate he's casting because origin is not popped. Oh, also I'm on Lazarus EMU. It's a group of 6 and the SK was the only one to do it other than one time my BL gated to POK as well.
 
Well I know what's being used to gate now, but not why:

[CODE title="debug log"]
[05/02/2024 03:06:32.6548620] [name_redacted:DEBUG (rgmercs_utils.Lua::SetTarget():164 )] <491.518> Setting Target: 50
[05/02/2024 03:06:32.6708775] [name_redacted:DEBUG (rgmercs_utils.Lua::DoCmd():1953)] <491.534> RGMercs sent MQ Command: >> /target id 50 <<
[05/02/2024 03:06:32.7199243] [name_redacted:DEBUG (rgmercs_utils.Lua::EngageTarget():2446)] <491.583> Target is too far! 18>16 attempting to nav to it.
[05/02/2024 03:06:32.7363560] [name_redacted:DEBUG (rgmercs_utils.Lua::DoCmd():1953)] <491.600> RGMercs sent MQ Command: >> /nav id 50 distance=16 log=off lineofsight=on <<
[05/02/2024 03:06:32.8062244] [name_redacted:DEBUG (rgmercs_utils.Lua::DoCmd():1953)] <491.654> RGMercs sent MQ Command: >> /stick 20 id 50 uw <<
[05/02/2024 03:06:33.0056132] [name_redacted:DEBUG (rgmercs_utils.Lua::DoCmd():1953)] <491.869> RGMercs sent MQ Command: >> /target id 50 <<
[05/02/2024 03:06:33.0061767] [name_redacted:DEBUG (rgmercs_utils.Lua::UseItem():813 )] <491.870> UseItem(Journeyman Lazarus Charm): Using Item!
[05/02/2024 03:06:33.0216225] [name_redacted:DEBUG (rgmercs_utils.Lua::DoCmd():1953)] <491.885> RGMercs sent MQ Command: >> /useitem "Journeyman Lazarus Charm" <<
[05/02/2024 03:06:33.0220669] [name_redacted:DEBUG (rgmercs_utils.Lua::UseItem():817 )] <491.885> Running: '/useitem "Journeyman Lazarus Charm"' [10000]
[05/02/2024 03:06:33.3139038] [name_redacted:DEBUG (rgmercs_utils.Lua::SetLastCastResult():1641)] <492.177> Set Last Cast Result => CAST_SUCCESS
[/CODE]

I have no clickies configured. They all say "drop here"

Edit:

Got it:

in the file Class_ProjectLazarus_ToonName.Lua on line 4: ['DoCharmClick'] = true,

I found it in the gui in game and unchecked it and then tested. Not an issue anymore. Mark this as working as expected and issue closed =)
 
Problem - tank/driver casting knowledge gate when first entering combat

Users who are viewing this thread

Back
Top
Cart