Suchun, Blood Warden of Solusek procs Clutch of Suchun.
5 Portals spawn and adds spawn from them (Agnarr style: destroy portals, no more adds spawn).
It's best to get the portals dead as fast as possible so you don't have too many adds up. Everytime a portal is killed, Suchun is damaged(I think its 8%).
When Char and Blaze become active you need to DPS them both down at the same time. Their damage output is directly related to their amount of hp. The higher hp, the more damage they do. We take them to the zone in and kill them there because Suchun will rez them mid-fight and we don't want to deal with them while we kill Suchun. When you kill both, Suchun is damaged 20% total. When Suchun rezzes Char and Blaze they have 50% hp.
-Char's AE is Charring Touch.
-Blaze's AE is Blazing Tears.
Tanks and clerics stay with Suchun waiting for him to become active. After Char/Blaze are dead, everyone else runs back up and then you just burn Suchun.
While killing Suchun, an AE DT hits random people and you have to get it cured.
The portals will spawn again, with 40% hp, and adds will pop out so have OTs ready for that and mez the ones that you can. After Suchun is dead, kill all the little trash adds, portals, and then go back to zone in and kill Char/Blaze for a win then collect your loots.
Throughout the event an AE goes off that checks to see if you're out of mana or endurance. If you are, you get DTed. If you aren't out of either, you'll get summoned into the lava and lose a percentage of your mana/endurance.
Portal 1: a flame mephit - Non-Mezzable. Portal is weak against piercing and cold nukes.
Portal 2: an efreeti noble - Mezzable. Portal is weak against h2h and magic nukes.
-Efreeti Noble is P2 named and uses Efreeti Rend.
Portal 3: fire elementals - Non-Mezzable. Portal is weak against slashing, magic nukes land some.
Portal 4: an ash gargoyle - Mezzable. Portal is weak against blunt, magic nukes land some.
-Ash Gargoyle is P4 named and uses Gargolye Gaze. He is very resistant, probably best to OT unless you have enough enc to keep him mezzed with Stasis.
Portal 5: a torrid elemental - Non-Mezzable. Portal is weak against fire nukes(it might be spells in general but I'm not 100% sure), immune to melee basically but ranged attacks work.
-Torrid Elemental is P5 named and uses Inferno Cloud.
Watch for AE FD and be sure to stand when needed.
Don't bother trying to stay lev'd. It get's dispelled every tick.
Mobs from portals drop Wand of Centering, named mobs drop 3 each. Let main tanks get the first few, clerics, and then whoever else needs them.
If something doesn't make sense to you, just ask. I just woke up so it's probably not as clear as it could be and it's from an enc point of view.
If anyone sees anything wrong, let me know so I can edit this to be 100% correct.
plink
PS: Thanks cocofish for the stuff I forgot.
5 Portals spawn and adds spawn from them (Agnarr style: destroy portals, no more adds spawn).
It's best to get the portals dead as fast as possible so you don't have too many adds up. Everytime a portal is killed, Suchun is damaged(I think its 8%).
When Char and Blaze become active you need to DPS them both down at the same time. Their damage output is directly related to their amount of hp. The higher hp, the more damage they do. We take them to the zone in and kill them there because Suchun will rez them mid-fight and we don't want to deal with them while we kill Suchun. When you kill both, Suchun is damaged 20% total. When Suchun rezzes Char and Blaze they have 50% hp.
-Char's AE is Charring Touch.
-Blaze's AE is Blazing Tears.
Tanks and clerics stay with Suchun waiting for him to become active. After Char/Blaze are dead, everyone else runs back up and then you just burn Suchun.
While killing Suchun, an AE DT hits random people and you have to get it cured.
The portals will spawn again, with 40% hp, and adds will pop out so have OTs ready for that and mez the ones that you can. After Suchun is dead, kill all the little trash adds, portals, and then go back to zone in and kill Char/Blaze for a win then collect your loots.
Throughout the event an AE goes off that checks to see if you're out of mana or endurance. If you are, you get DTed. If you aren't out of either, you'll get summoned into the lava and lose a percentage of your mana/endurance.
Portal 1: a flame mephit - Non-Mezzable. Portal is weak against piercing and cold nukes.
Portal 2: an efreeti noble - Mezzable. Portal is weak against h2h and magic nukes.
-Efreeti Noble is P2 named and uses Efreeti Rend.
Portal 3: fire elementals - Non-Mezzable. Portal is weak against slashing, magic nukes land some.
Portal 4: an ash gargoyle - Mezzable. Portal is weak against blunt, magic nukes land some.
-Ash Gargoyle is P4 named and uses Gargolye Gaze. He is very resistant, probably best to OT unless you have enough enc to keep him mezzed with Stasis.
Portal 5: a torrid elemental - Non-Mezzable. Portal is weak against fire nukes(it might be spells in general but I'm not 100% sure), immune to melee basically but ranged attacks work.
-Torrid Elemental is P5 named and uses Inferno Cloud.
Watch for AE FD and be sure to stand when needed.
Don't bother trying to stay lev'd. It get's dispelled every tick.
Mobs from portals drop Wand of Centering, named mobs drop 3 each. Let main tanks get the first few, clerics, and then whoever else needs them.
If something doesn't make sense to you, just ask. I just woke up so it's probably not as clear as it could be and it's from an enc point of view.
If anyone sees anything wrong, let me know so I can edit this to be 100% correct.
plink
PS: Thanks cocofish for the stuff I forgot.
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