Strangest thing working with necro atm. I have a modified class config that I have been using without apparent issue in my config folder.
I got tired of getting killed randomly by NPC's when the ally spell wore off and the pet exploded on them, so I just commented out the entry for it in Downtime
-- {
-- name = "PetBuff",
-- type = "Spell",
-- active_cond = function(self, spell) return mq.TLO.Me.PetBuff(spell.RankName())() ~= nil end,
-- cond = function(self, spell) return RGMercUtils.SelfBuffPetCheck(spell) end,
-- },
I was a little surprised when the same issue happened again, apparently the spell was still being used on the pet and I didn't notice. This didn't stop until I *also* commented the entry out in the original class config in the Lua folder. My class config appears to be functioning properly other than this, I've largely just made some changes to the DPS rotation and gems.
How is this entry also being pulled from the original class file? Something going on here that I'm not understanding. Thanks!
I got tired of getting killed randomly by NPC's when the ally spell wore off and the pet exploded on them, so I just commented out the entry for it in Downtime
-- {
-- name = "PetBuff",
-- type = "Spell",
-- active_cond = function(self, spell) return mq.TLO.Me.PetBuff(spell.RankName())() ~= nil end,
-- cond = function(self, spell) return RGMercUtils.SelfBuffPetCheck(spell) end,
-- },
I was a little surprised when the same issue happened again, apparently the spell was still being used on the pet and I didn't notice. This didn't stop until I *also* commented the entry out in the original class config in the Lua folder. My class config appears to be functioning properly other than this, I've largely just made some changes to the DPS rotation and gems.
How is this entry also being pulled from the original class file? Something going on here that I'm not understanding. Thanks!

