• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release spell_routines 2.41

No permission to download
Joined
Jun 18, 2014
RedCents
2,534¢
ok working on spell routines atm so i will post what I have so far and I will need someone to test and send me the log of errors so I can post the up to date spell routines. Thank you in advance.

edit: fixed spell gems to match RoS, removed the dismount before interrupt. Also tweaked the moving issue, need someone to test it out see if they "wonder" from camp too far.
 
Last edited:
around line 181

Code:
    |---- Spell Gem Slots
        /for i 1 to 12
            /declare spellRecastTime${i} timer outer
            /if (${Me.SpellReady[${i}]}) {
                /varset spellRecastTime${i} 0
            } else {
                /varcalc spellRecastTime${i} 10*${Me.Gem[${i}].RecastTime}
            }
        /next i

For those folks with 13 gem slots this creates a no recast timer issue. (default UI goes to 14 so, may want to just change it to 14 and be done)


Code:
| --------------------------------------------------------------------------------------------
| SUB: Interrupt
| --------------------------------------------------------------------------------------------
    Sub Interrupt
    /if (${Me.Mount.ID}) /dismount
    /stopcast
    /if (${Defined[castReturn]}) /varset castReturn CAST_CANCELLED
    /return ${castReturn}

No need to dismount to interrupt anymore I believe. I comment that part out.

This is what I changed for my guys to run smoother anyways.

Though I really wish it would stop moving =X
 
sorry thought I put in the fixed version for 13th gem, will re-upload tonight with the gem fix, I will look into the movement issue also. I work with 2 different compiles and was digging around 4 more compiles when working on the spell_routines.
 
NP hoss, just found I was changing those things every so often when I got an update, and hate to see someone ask for feedback and not get it =)
 
Appears to be working.

Though I am sure others will be giving it abetter workout, I am working to much right now =)
 
ty for your time so far. The movement issue might be fixed as well since I did some tweaks to some minor things, but since I don't run a macro using spell_routines it will be much harder for me to test.
 
Its NP. The mounted group I was using, I simply have not logged in yet. When I have time and ability, I log them in just to farm drop collectibles in older content.

Hopefully the wife's honeydo list winds down again so I can spend some more time testing =)
 
Release spell_routines

Users who are viewing this thread

Back
Top
Cart