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Problem - Small Issue with pulling

Mythwind

New member
Joined
Apr 24, 2016
RedCents
10¢
Version of KissAssist.mac?
10.2.6
When did your problem start?
Not sure I havent used the pulling feature much
Character Role?
  1. PullerTank
What class is having this issue?
  1. Warrior
How often does this issue occur?
Always
Can you reproduce the issue?
yes
When my tank goes out to pull, if he agroes more than 1 (2+) he stops and just dies there and doesn't bring them to camp. Its got to be something simple but I cant find any settings about "mob pull limit" or similar. It's possible its not mob related but I would like the puller to return every time, even with a small train... i like to live on the edge!
 
I did set that to 1 and it still happens, although i did notice its not every time. Here is the full .ini

[General]
KissAssistVer=10.2.6
Role=PullerTank
CampRadius=100
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=0
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|96
AcceptInvitesOn=1
GroupWatchOn=1
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
HoTTOn=0
CampfireOn=0
CharInfo=Warrior|70|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
ConditionsOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=0
BuffsCOn=0
BuffsSize=20
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=97
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=Front
AutoFireOn=0
UseMQ2Melee=1
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AECOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=0
DPSCOn=0
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=10
Aggro1=Incite|80|<|mob
Aggro2=Bazu Bellow|85|<|mob
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
Aggro6=NULL
Aggro7=NULL
Aggro8=NULL
Aggro9=NULL
Aggro10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealsCOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHeal2=0
XTarHealList=NULL
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnCOn=0
BurnSize=15
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Blazing Bracer of Fennin Ro
PullMeleeStick=0
MaxRadius=600
MaxZRange=100
UseWayPointZ=0
PullWait=5
PullRadiusToUse=300
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KissError]
LastCMD:=/end
ErrorDateTime:=11/21/2018 14:35:20
ErrorMsg:=NULL
DataError:=NULL
SyntaxError:=NULL
RunningTime:=13532048
BuildDate:=20181115
CurrentUI:=Default


Could it be something like the puller leaves the pull radius set up in general and therefore kills the macro?
 
Playing around with junior characters. Level 52 currently. Kiss 11.010. Using "Hunter" mode in East Karana. Set to pull spiders and lions for the silks and skins.

After several hours of successful game play the characters will switch to just keep targeting the same mob over and over while never moving to actually engage it. I've made my own meshes and then downloaded meshes but the problem keeps reappearing. I've tried levi on, levi off, changing radius, changing pull spell or changing to melee pulls. If I manually move the character it will engage a new mob but then go right back to trying to target the "unavailable" mob. If I stand in the way of the evil eye it will switch and kill it successfully before spamming the same old unavailable mob.

I'm pretty sure it's a mesh issue with MQ2Nav but I'm not sure how to fix it. My mesh is up to 38MB now, but I'm pulling 1000 radius right smack dab in the middle of the flat part of the zone with all the wildlife. I'm wondering if maybe the mob(s) are under the world or some such issue? While typing this I just realized I should try putting the specific mob with the numerical suffix in the MobsToIgnore section of the Info file? Just kinda thinking out loud here...
 
Problem - Small Issue with pulling

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