magictiger
New member
- Joined
- Aug 7, 2008
- RedCents
- 0¢
Simple and Clean warrior Forgotten Halls auto-pull macro.
It will have LOS issues with the one rat that spawns behind the crypt thing. Make sure you can kill it.
This macro is designed for grouping.
It is NOT going to get you a high kill-rate. It is for a lazy bastard who wants to park a group in the rat room and go afk for 6 hours and isn't worried about loot or maximum kills-per-hour. It has downtime between spawn cycles of rats.
I needed a quick-n-dirty macro for my great return to EQ.
This is not built as a solo macro. I haven't tested it with mercs yet. Works great with a DPS and healer.
Note: Set your provoke disc in the KillIt sub. Mine was Incite.
Edit: Forgot to mention this requires mq2moveutils
It will have LOS issues with the one rat that spawns behind the crypt thing. Make sure you can kill it.
This macro is designed for grouping.
It is NOT going to get you a high kill-rate. It is for a lazy bastard who wants to park a group in the rat room and go afk for 6 hours and isn't worried about loot or maximum kills-per-hour. It has downtime between spawn cycles of rats.
I needed a quick-n-dirty macro for my great return to EQ.
This is not built as a solo macro. I haven't tested it with mercs yet. Works great with a DPS and healer.
Note: Set your provoke disc in the KillIt sub. Mine was Incite.
Edit: Forgot to mention this requires mq2moveutils
Rich (BB code):
sub Main
{
:MainLoop
/if (!${Target.ID}) {
/call GetTarget
/call KillIt
/goto :MainLoop
}
/if (!${Target.Type.Equal[NPC]}) /target clear
/if (!${Target.Name.Find[rat]}) /target clear
/goto :MainLoop
}
sub GetTarget
{
/target npc rat radius 75
/delay 10
/return
}
sub KillIt
{
/squelch /stick
:Fight
/if (!${Target.ID}) /return
/if (${Target.Type.Equal[Corpse]}) /return
/attack on
/if (${Me.CombatAbilityReady[Incite]}) /disc incite
/doability "Kick"
/delay 5
/goto :Fight
}

