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Shadowknight Macro (1 Viewer)

Marbury

Member
Joined
Jan 11, 2006
RedCents
121¢
Can anyone devise a macro that can pull the C2 Camp in PoFire... It actually requires no moving to pull that camp, just casting spells on mobs close by. I was wondering if there was a way you could get a shadowknight macro to pull/tank in this camping arrangment. If you could, let me know I would be willing to give someone a level 70 Warrior on Luclin for the macro.
 
Rich (BB code):
|---------------------------------------------------------------|
|								|
| Macro: firekill.mac by					|
|    By: Zippzipp						|
|  Vers: v1.0 12-20-04						|
|								|
|   This macro auto pulls select mobs at the castle of pofire   |
|   It loots bodies once dead, very nice afk exp macro if you   |
|   have the right classes boxed.  My set up is cleric(using    |
|   the afcleric macro, 2 rogues(using RH macro), SK (using     |
|   RH macro), and an ench(using an ench slow tash macro).      |
|   with this its self sufficient and gets free exp!!!          |
|   							  	|
|   Usage: /mac firekill					|
|								|
|---------------------------------------------------------------|


|------This is a rough diagram of C2 in pofire.---------|
|							|
| x = mobs     ||| = ramps    () = where group is       |
|							|
|-------------------------------------------------------|

|--------------------------------------------------\
|x     x      x				            \
|						     \
|  |--------|        |--------|   		      \        
|  |    x   |        |    x   |			       \
|  |x      x|        |x      x|				\
|  |___|||__|        |___|||__|				|
|							|
|							|
|    ______ These are the mobs that die when the first  |							|
|    |      8 are dead.					|
|    V							|
|-----------	    |-----------|			|
|x x	   x|       |x  x  x  x | <---------- these 8	|
|x x	    	    |		|             are first |
|x x	    |	    |x  x  x  x |			|
|x x	    	    |----|||----|			|
|	    |						|
|x							|	
|          x|	()  <------This is where pulling to     |	
|x   x  x  x						|
|------------						|
|							|
|							|
|							|
|    x      x       x            x        x      x      |
|----------------------|       |------------------------|





#turbo
#event zoned      "#*#Knowledge#*#"



Sub Main

/declare gothit int outer
/varset gothit 0



:start

   

   /doevents

   /call platform

   /
   /doevents

   /call eightmore

   /
   /doevents
	
   /call otherfive

   /
   /doevents

   /call innercastle

   /delay 1500


/goto :start

/return




|-------------------------------------------|
|					    |
| 	-----------platform----------       |
|					    |
|  This sub targets the 8 mobs on platform  | 
|  Pulling them and killing them all        |
|-------------------------------------------|

Sub platform

   
   /target npc radius 10 loc 500 -1433
   /call eighttarg

   
   /target npc radius 10 loc 532 -1433
   /call eighttarg

   
   /target npc radius 10 loc 500 -1394
   /call eighttarg
   
   
   /target npc radius 10 loc 532 -1394
   /call eighttarg

   
   /target npc radius 10 loc 500 -1347
   /call eighttarg

   
   /target npc radius 10 loc 532 -1347
   /call eighttarg

   
   /target npc radius 10 loc 500 -1296
   /call eighttarg

   
   /target npc radius 10 loc 532 -1296
   /call eighttarg

   
/return

Sub eightmore

   /delay 120
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 591 -1535
   /call eighttarg

   /call MoveToLoc -1501 478
   /delay 15   
   /target npc radius 10 loc 605 -1595
   /call eighttarg

   /call MoveToLoc -1501 478
   /delay 15   
   /target npc radius 10 loc 626 -1565
   /call eighttarg

   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 623 -1537
   /call eighttarg
   

   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 684 -1611
   /call eighttarg

   
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 684 -1545
   /call eighttarg


   
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 684 -1501
   /call eighttarg

   
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 629 -1456
   /call eighttarg


   
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 627 -1409
   /call eighttarg


   
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 645 -1406
   /call eighttarg


   
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 675 -1449
   /call eighttarg


   
   /call MoveToLoc -1501 478
   /delay 15
   /target npc radius 10 loc 675 -1416
   /call eighttarg

/return



Sub otherfive

   
   |/delay 120
   |/call MoveToLoc -1348 437
   |/delay 15
   |/target npc radius 10 loc 452 -1167
   |/call eighttarg

   /call MoveToLoc -1458 418
   /delay 5 
   /call MoveToLoc -1348 437
   /delay 15
   /target npc radius 10 loc 432 -1184
   /call fivetarg

   /call MoveToLoc -1458 418
   /delay 5    
   /call MoveToLoc -1348 437
   /delay 15
   /target npc radius 10 loc 452 -1167
   /call fivetarg

   /call MoveToLoc -1458 418
   /delay 5    
   /call MoveToLoc -1348 437
   /delay 15
   /target npc radius 10 loc 481 -1189
   /call fivetarg

   /call MoveToLoc -1458 418
   /delay 5    
   /call MoveToLoc -1348 437
   /delay 15
   /target npc radius 10 loc 473 -1150
   /call fivetarg

   /call MoveToLoc -1458 418
   /delay 5    
   /call MoveToLoc -1348 437
   /delay 15
   /target npc radius 10 loc 429 -1140
   /call fivetarg

/return

Sub innercastle

   
   /delay 120
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 230 -1624
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 220 -1642
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 2 loc 215 -1695
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 5 loc 217 -1806
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 5 loc 270 -1784
   /call eighttarg

   
|   /call MoveToLoc -1625 345
|  /delay 15
|   /target npc radius 10 loc 319 -1809
|   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 458 -1730
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 431 -1750
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 398 -1758
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 420 -1794
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 446 -1785
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 474 -1771
   /call eighttarg

   
   /call MoveToLoc -1625 345
   /delay 15
   /target npc radius 10 loc 463 -1615
   /call eighttarg

/return



|-------------------------------------------|
|					    |
|	-------------kill-----------        |
|					    |
|   This function faces shoots range then   |
|   sticks to target until its dead.  It    |
|   calls function loot once dead.          |
|-------------------------------------------|


Sub kill

   /face fast
   /delay 10
   /echo Attacking!!!!
   /attack on
   /delay 10

:alive

   /if (${Target.Distance.Int} <= 40) {
   	/if (${gothit}==0)  {
		/stick 18
		/varset gothit 1
	}
   }
       
     
   
   /if (!${Target.ID}) {
      /echo Target Dead!
      /delay 5
      /target radius 30 corpse
      /delay 5
      /call loot
      /keypress esc
      /delay 5
      /varset gothit 0
      /return
   }
	
/doability 1
/doability 2
/goto :alive


/return



|--------------------------------------------|
|					     |
|	-------gottoplatformsetup------      |
|					     |
| This sub returns you to platform pull spot |
|--------------------------------------------|

Sub gotoplatformsetup

/call MoveToLoc -1467.41 366.01

/return



Sub loot

/return
|--------------------------------------------|
|					     |
|	------------loot-------------        |
|					     |
|     This sub loots the corpses for you     |
|     This function was taken from hunter    |
|     .mac by: robdawg v1.3 2004-05-13	     |
|--------------------------------------------|
Sub loots


   /declare LootSlot    int inner  0 
   /declare LootCheck   int inner  0 
   /declare LootTotal   int inner  0 
    
   /face fast 
    
   /keypress forward 
   /keypress back 
    
   /delay 5 
   /loot 
   /delay 5 
   /if (!${Corpse.Items}) { 
      /echo NO LOOT! Cheap Bastard! 
      /return 
   } 

   /varset LootTotal ${Corpse.Items} 
   /for LootSlot 1 to ${LootTotal} 
      /itemnotify loot${LootSlot} leftmouseup 
      /delay 5 
      /if (${RV_LootAllItems}) { 
         /echo Keeping a ${Cursor.Name}... WOOT! 
         /autoinventory 
         /delay 5 
      } else { 
         /for LootCheck 1 to ${RV_LootArray.Size} 
            /if (${Cursor.Name.Find[${RV_LootArray[${LootCheck}]}]}) { 
               /echo Keeping a ${Cursor.Name}... WOOT! 
               /autoinventory 
               /delay 5 
            } 
         /next LootCheck 
      } 
      /if (${Cursor.ID}) { 
         /echo Destroying a ${Cursor.Name}... 
         /destroy 
         /delay 5 
      } 
   /next LootSlot

/return

Sub MoveToLoc(MoveToY, MoveToX) 
    /if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]} < 10) /return 
    /echo Moving to Location: ${MoveToY}, ${MoveToX}. 
    /echo Distance: ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]} 

    /declare running int local 
    /declare distanceNow float local 
    /declare distanceBefore float local 
    /declare distanceModifier int local 
    /varset running 0 
    /declare distanceTimer timer 15 
    /varset distanceBefore ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]} 
    /varset distanceModifier 1 
    
    :moveToLocation 

    /face fast nolook loc ${MoveToY},${MoveToX} 

    /if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}<10) { 
        /keypress forward 
        /return 
    } 
    
    /if (${distanceTimer}==0) { 
        /if (${Me.Sneaking}) { 
            /varset distanceModifier 2 
        } else { 
            /varset distanceModifier 1 
        } 

        /varset distanceNow ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]} 
        /if (${Math.Calc[${distanceBefore}-${distanceNow}]}<${Math.Calc[10/${distanceModifier}]}) { 
      /call strafePastObstacle 
        } 
        /varset distanceBefore ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]} 
        /varset distanceTimer 15 
    } 

    /if (${running}==0) { 
        /keypress forward 
        /if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}>10) { 
            /varset running 1 
            /keypress forward hold 
        } 
    } else { 
        /if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}<11) { 
            /varset running 0 
            /keypress forward 
        } 
    } 
    /goto :moveToLocation 
/return

sub strafePastObstacle 
    /keypress forward 
    /keypress back hold 
    /delay 2 
    /keypress back 
    /if (${Math.Rand[99]}>50) { 
        /keypress strafe_right hold 
    } else { 
        /keypress strafe_left hold 
    } 
    /delay 3 
    /keypress strafe_right 
    /keypress strafe_left 
    /keypress forward hold 
/return

sub fivetarg
   /if (${Target.ID}) {
      /echo TARGETED >> ${Target} <<
      /face fast
      /delay 10
      /range
      /delay 35
      /call MoveToLoc -1458 418
      /call gotoplatformsetup
      /call kill
   }
   /delay 120

/return


sub eighttarg

   /if (${Target.ID}) {
      /echo TARGETED >> ${Target} <<
      /face fast
      /delay 10
      /range
      /delay 35
      /call gotoplatformsetup
      /call kill
   }
   /delay 120

/return


Sub event_zoned

/echo died



/return
 
Think you could hook me up with the other stuff. Having trouble with the search on MQ forums. I am not very good at modifying stuff either. That is why I asked someone to write me a macro.

This SK has every spell possible(Something to keep in mind) and I can set his spell set to match whatever you set the macro to. I have the druid/shaman/monk/cleric/rogue macs, I just need the SK to be able to tank/pull.
 
Shadowknight Macro

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