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Project Lazarus SEQ Offsets for Laz?

A helpful chap on Laz discord provided the myseqserver.ini details he uses, but i still can't get this to work. The client connects to the server but I am seeing nothing. No maps, no npcs, nothing in spawnlist... just a blank screen. Not sure what I am doing wrong. I am using the client and server from RG, I edited the server ini with the provided details. No luck.

[CODE lang="ini" title="myseqserver.ini"]#
# Copyright (C) 2006 - 2013 All developers at http://sourceforge.net/projects/seq
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#

[File Info]
Patchdate=05/21/2013

[Port]
port=5555

[Memory Offsets]
ZoneAddr=0xddfbb0
SpawnHeaderAddr=0xe641d0
CharInfo=0xdd2630
TargetAddr=0xdd2648
ItemsAddr=0xdcf120
WorldAddr=0xdd2600

[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8

[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
OwnerIDOffset=0x3c8
HideOffset=0x338
LevelOffset=0x250
RaceOffset=0xeb4
ClassOffset=0xeb8
# PrimaryOffset=0xfc4
# OffhandOffset=0xfd8
# Equipment + 8c
PrimaryOffset=0xfbc
# Offhand Offset DWORD
OffhandOffset=0xfd0

[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x70
YOffset=0x74
ZOffset=0x78
NameOffset=0x1c

# Using the new Debug CLI
# =======================
# To start the server in debug mode, run the server with the 'debug' argument:
#
# myseqserver debug
#
# You will see the menu, which looks like this:
#
# Debug Menu
# =======================
# d) display current offsets
# r) reload all offsets from INI file
# spo) set a primary offset (index/name) (hex value)
# sso) set a secondary offset (index/name) (hex value)
# ez) examine raw data using pZone
# et) examine raw data using pTarget
# ew) examine raw data using pWorld
# fz) find zonename using pZone (zonename)
# ft) find spawnname using pTarget (spawnname)
# fs) find spawnname using pSelf (spawnname)
# ps) process a spawn entity using pSelf
# pt) process a spawn entity using pTarget
# sp) scan process names (process name)
# sft) scan for floating point using pTarget (X,Y,Z)
# sfa) scan for floating point using Address (X,Y,Z,Address)
# sfw) scan for world offsets using game date (mm/dd/yyyy)
# sg) scan for ground items
# ws) walk the spawnlist (reverse) using pSelf
# wt) walk the spawnlist (reverse) using pTarget
# vs) walk the spawnlist (forward) using pSelf
# vt) walk the spawnlist (forward) using pTarget
# x) exit
#
# >
#
#
# To select a command, type it in and press Enter. Some commands require
# arguments, which are indicated in parenthesis.
#
# If you are having troubling just accessing the EQ process, first try the 'scan process names' command:
# > sp
#
# You can provide an optional process name to attempt to scan for and access, but if you do not provide
# any arguments, then it will default to 'eqgame'. You will see a list of processes detected on your system
# and if a match is found, it will try and access it, providing feedback on the results. Prior to server v1.19.1,
# this was a case-sensitive match. For server v1.19.1 and higher, the check is case-insensitive. We had some
# problems on a Win2K system regarding this.
#
# When new offsets are needed, you can start the server in debug mode and it will use the
# old offsets as starting points to locate the new offsets.
#
# The first thing is to locate the zonename. Just enter a zone that you know the name of, like the Bazaar,
# and use the "fz" command along with the appropriate shortname for the zone:
# > fz Bazaar
#
# You should see a list of matches. Anyone of them could potentially be a valid pZone value. Select one and
# place it in the INI file above under ZoneAddr. Now press 'r' to reload the INI file into the debug server.
# Press 'd' to verify your change was actually loaded.
#
# Next we want to locate the pTarget value, stored above as TargetAddr. Inside the game, select any target NPC
# or PC other than yourself. It is best to select a uniquely named NPC, like "Boss Hogg". Do not select an NPC
# with a re-used name, like "a rat". Now you need to determine the hidden name of that NPC. To do this, replace
# any spaces in the name with underscores, and stick a 00 on the end. So "Boss Hogg" becomes "Boss_Hogg00".
# Use this hidden name as the sole argument to the 'ft' command:
# > ft Boss_Hogg00
#
# You should see a list of matches. Anyone of them could potentially be a valid pTarget. Select one and
# place it in the INI file above under TargetAddr. Press 'r' to reload the INI file.
#
# Next we want to locate the pSpawnlist value, stored above as SpawnHeaderAddr. This is very easy once you have
# pTarget done above. Simply select any target in the game and use the 'wt' command:
# > wt
#
# You should see a long list of spawn information dump out. At the end, we do an automatic scan looking for
# where that entry point pointer lives. You should see a list of matches. Anyone of them could potentially be
# a valid pSpawnlist. Select one and place it in the INI file above under SpawnHeaderAddr. Press 'r' to reload
# the INI file.
#
# Next we want to locate the pSelf value, store above as CharInfo. Inside the game, select yourself as the
# target (press F1) and use the 'ft' command along with your characters first name:
# > ft Yourfirstname
#
# You should see a list of matches. Anyone of them could potentially be a valid pSelf. Select one and
# place it in the INI file above under CharInfo. Press 'r' to reload the INI file.
#
# Last we want to locate the pGroundItems value, stored above as ItemsAddr. Just use the 'sg' command and
# look for matched pointers that look like 'ITxxxxx_ACTORDEF', where xxxxx is any 3 or 5 digit number.
# > sg
# Scanning for 'IT' from 0x7d62c4 to 0x9d62c4
# Pointer match found at 0x8d62c4. Full string is IT10805_ACTORDEF
# Pointer match found at 0x9bc648. Full string is ITORTOKEN
#
# Of course the first one here looks good. Put it in the INI file above under ItemsAddr. Press 'r' to
# reload the INI file.
#
# You can now exit the server (press 'x') and restart it in normal mode. Try attaching the client to it.
# As long as none of the secondary offsets have changed, it should work. If it only works for a short time
# and then stops working, repeat the above procedure, but this time make different selections in the match
# lists.
#
# If the secondary offsets have changed, or the basic design of how they obtain spawn information, the server
# may need to be updated. The other debug options can be used to aid in locating secondary offsets, but it
# is so involved that it is probably best to use a full blown RAM editor. Please visit our forums to learn
# how to help ( http://www.showeq.net/ and look for the MySEQ subforums).
#
# Notes:
# - All string searches are case sensitive!
# - As you get matches, write them all down! If a function works for a minute or so and then stops working, try the
# next match in the list.
# - If you use the spo/sso functions, the changes are NOT made in the INI file. Once you exit, those changes are lost.
# - Only reverse walks (wt/ws) will scan for entry point pointers. Forward walks will just show the spawns and return.
[/CODE]

I'll keep messing with it, if anyone has ideas I am open to suggestions!
 
I compared the two sets of offset infos I got from Laz discord and they were the same. At this point I have no reason to believe they are incorrect. Something must be broken on my side.

I looked at the config.ini as well and noticed offsets were listed there so I made all of them match with the server.ini. That didn't work either.
 
When I do the offset finder on the laz eqgame.exe, the primary offsets match what was given to me (other than patch date) and I get all matches:

Code:
[File Info]
PatchDate=11/23/2024

[Port]
Port=5555

[Memory Offsets]
ZoneAddr=0xddfbb0 # Match
SpawnHeaderAddr=0xe641d0 # Match
CharInfo=0xdd2630 # Match
ItemsAddr=0xdcf120 # Match
TargetAddr=0xdd2648 # Match
WorldAddr=0xdd2600 # Match

However, the secondaries are a mess:

Code:
eqgame.exe Modified=11/23/2024

SpawnInfo Offsets
NextOffset:
| Match Found @ FALSE
| Offset -> 0x0

PrevOffset:
| Match Found @ FALSE
| Offset -> 0x0

LastnameOffset:
| Match Found @ FALSE
| Offset -> 0x0

XOffset:
| Match Found @ FALSE
| Offset -> 0x0

YOffset:
| Match Found @ FALSE
| Offset -> 0x0

ZOffset:
| Match Found @ FALSE
| Offset -> 0x0

SpeedOffset:
| Match Found @ FALSE
| Offset -> 0x0

HeadingOffset:
| Match Found @ FALSE
| Offset -> 0x0

NameOffset:
| Match Found @ FALSE
| Offset -> 0x0

TypeOffset:
| Match Found @ FALSE
| Offset -> 0x0

SpawnIDOffset:
| Match Found @ FALSE
| Offset -> 0x0

OwnerIDOffset:
| Match Found @ FALSE
| Offset -> 0x0

HideOffset:
| Match Found @ FALSE
| Offset -> 0x0

LevelOffset:
| Match Found @ FALSE
| Offset -> 0x0

RaceOffset:
| Match Found @ FALSE
| Offset -> 0x0

ClassOffset:
| Match Found @ FALSE
| Offset -> 0x0

PrimaryOffset:
| Match Found @ FALSE
| Offset -> 0x0

OffhandOffset:
| Match Found @ FALSE
| Offset -> 0x0

I am not sure what to do next. There are people who report that their instance of SEQ works fine, what is different in my situation? It doesn't seem like MySEQ is real popular anymore so getting assistance with this one has been a challenge. I've been reading the ShowEQ forums and it seems others aren't having this issue. Other SEQ users on Laz discord say its working for them and don't know what to tell me.


Anyone have any other ideas?
 
I am wondering if I can't start up SEQ with this eqgame.exe because of the optional 4GB memory patch. You point the tool at the exe and it says it changes something inside the executable to allow it to utilize more memory. It also says that it automatically creates a backup of the original but I remember running the tool twice because it did something I didn't expect and I wanted to make sure.


This might explain a few things:
  • Why SEQ is not very popular on emu.
  • Why only a few people shared their offset infos and said it worked fine for them.
  • Why the file modified date was way off from what people expected it to be (the date it has is when I followed the laz setup guide)
The only reasonable thing to do now is to get the original exe again and try SEQ with that using the offsets I've been given. The download link isn't cooperating right now because too many people have downloaded in a short timeframe. I'll check it out when it lets me download.

If this theory does check out, I really don't want to trade stability for convenience... not sure what I'll do then.
 
Sic saved the day! The offsets were correct, the real issue was the version of MySEQ available here on RG was too modern to be compatible with ROF2 EQ.

The fix was to go to SourceForge and get an older version (2.3.1):


I am SEQ'ing right now! Thanks again Sic!!
 
Sic saved the day! The offsets were correct, the real issue was the version of MySEQ available here on RG was too modern to be compatible with ROF2 EQ.

The fix was to go to SourceForge and get an older version (2.3.1):


I am SEQ'ing right now! Thanks again Sic!!
you're welcome homie
 
Project Lazarus SEQ Offsets for Laz?

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