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Problem - Returning to camp after a kill.

Joined
Mar 18, 2011
RedCents
212¢
Version of KissAssist.mac?
11.005
When did your problem start?
Always
Character Role?
  1. Assist
  2. Tank
What class is having this issue?
  1. Bard
  2. Monk
  3. Rogue
  4. Shadow Knight
  5. Warrior
How often does this issue occur?
Often
Hey guys,

Is there any reason why KISS uses MQ2ADVPATH over MQ2NAV when returning to camp after a kill?

Maybe its just a TLP problem because dungeons are more common, but if melee chars stick a mob that runs out of camp and turns a corner, it usually means the melee's get pretty distressed and don't make it back home to camp.

If we are using NAV for all other movements, I feel using NAV for return to camp would solve a lot of headaches for TLP players.

Apologies if I have overlooked something. And yes I have a snare char in group :P Some mobs are immune.
 
If your not using MQ2AdvPath for anything you can just unload it.

The way kiss tries to figure what your going to use for movement is by checking if you have the MQ2Navigation plugin loaded, and there is a mesh for the zone loaded, then it will use /nav, otherwise it will use /moveto. The only way the MQ2AdvPath is used is if you tell the macro to use a Path, either when launching the macro from the command line, using the path param, or in the ini file using the PullPath entry.

Something other than kiss is activating AdvPath if you are not telling the macro to use use the AdvPath plugin.
 
That's different to what I'm experiencing at the moment.

Kiss recognises nav is loaded and says it's doing it's moving with nav, however when it comes to return to camp on an assist char it's still using advpath.

I'll unload it and see what it does then.

Thanks for the response mate, appreciate all your work.
 
Problem - Returning to camp after a kill.

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