It takes a lot to create memory injection for an online game; you have to have some knowledge of packet sniffing, Stack tracing in assembly to reverse engineer the client, and how to trace offsets, just to name a few things, once you have the packets and memory stuff figured out and reverse engineered the client then, building an injector that can read all of that information into a usable format and build a scripting base around it. I'm probably missing a few steps, but it's not an easy task and would take months, if not a year or two of work to do it. EQ was unique when it came out. It really launched the 3d MMORPG genre, and the code base was pretty simple. I imagine a more modern MMORPG will be more complex and more difficult to crack, so to speak. So, all that to say would be very unlikely that an active injection type program would be available for it. Now that doesn't mean there won't be some kind of bot program for it, but not like MQ no