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READ ME FIRST (or: How to MQ)

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thez

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Seems like we've had a lot of people cropping up recently who need a sort of step by step that they can be pointed to. I like what I've seen in the guides section, but find myself going more in depth than those posts do in a lot of instances. So here's my own attempt. I'm going to be quoting other posts aside from my own, as well, because sometimes Turk or others have said it better than I could. Also, I'm using quotes instead of links because a) it's easier, and b) it prevents the links from going dead.

Sections:
Before You Use MQ
Basic Definitions
How to get MQ
So I've got MQ, what now?
 
BEFORE YOU USE MQ2 (Be aware of the risks)
This is all TurkReno's post, and is a brilliant writeup. If you want to use MQ, you should seriously consider reading this.

THIS IS BY NO MEANS A GUIDE TO HOW TO MQ WITHOUT THE POSSIBLITY OF BANNING YOUR ACCOUNT. THIS IS A GUIDE TO SHOW YOU WHAT TO LOOK FOR AND WHAT TO NOT DO. IF USED CORRECTLY, YOU CAN SAVE YOURSELF A HEADACHE AND A HALF.

Here's the know all, see all personal guide to what to-do and what not to-do using MQ regarding GM's. This is to help you distinguish a Guide from a GM. Guides are volunteers, players just like yourself. GM's are in one of the three SoE admin offices.

1. How do I know who a GM is?

GM's come in all shapes, forms and sizes from level 1-70. There are rankings for the volunteer Guides, which most of you hate because their stock answer is "No, we can't help" or "Please /petition the matter".

2. Ranks for Guides are as follows:

Apprentice Guide - lvl 50.
Quest or Event Characters (i.e. Riddle_Master) - 1-70 and usually /anon or /role.
Guide - lvl 50+.
Senior Guide - lvl 50+.
SWAT (Server-Wide Action Team) Guide - Typically lvl 50, sometimes +.
Elder Guide - Usually at least lvl 65+. *Elder Status is a very high status and has near GM (CSR) Powers. You usually won't see them on as they do mostly administration for the SoE Guide Program.*

2a. What does all that mean:

Well, here's how you identify them. Apprentice Guides aren't allowed to wear almost half their armor, including arms, hands, wrists and back items. Easy to spot. The next easy way to spot them is that Guides 99% of the time have a title that is bestowed upon them from the Senior after buffing.

Guide+'s, as SoE refers to them, have all of their armor on. Any and all of these people are capable of alerting a CSR of your actions on MQ. From the level of Apprentice+ for a Guide, each are required to post on the Guide website a DSR (Daily Shift Report).

2b. Interesting Facts:
  • What some of you may not know is that when you contact a Guide, your Player ID is logged into this DSR. The Player ID is how CSRs can track you no matter what character you're playing at any time. Unfortunatly, MQ does not have a way of displaying this PID directly, but it would be nice if it did if you felt like really screwing with someone. Flag your account, this is how they track you, regardless of what character you're on.
  • For those of you new to MQ and EQ alike, each character on the account has what is called a "Soulmark". GM's and Guides read these things and its their way of temporarily tagging you for changes to your account.
  • Guides are REQUIRED to not use /anon or /hideme at any time unless directed by a Senior+ guide. This does not include quest/event characters. Most of the time when you do a /who GM all and a "GM" shows up, 9/10 times, its just a Guide.
  • *GUIDES ARE POWERLESS*...but they can generally raise more hell than a regular player. They too have to /petition if they want something done most of the time. Again, this does not give you the go-ahead to act like an asshat infront of them. However, Guides are restricted to stay in most Old-World zones. At no point should anyone except a GM-Admin+ Ever EVER be in PoTimeb or an instanced zone. In addition, Guides are also subject to the level restrictions of their avatar. For instance, a Guide who is level 50 can not zone into Plane of Valor as that zone is restricted to levels 55+.
3. REAL GM's.
  • Guides no longer answer the /petition queue. If you /petition it goes directly to SoE CS. If you want to bother a guide, use the /guide command, which most of you use in error when typing /guild. Usually these /guide petitions are just deleted.
  • There are two types of GM's in my opinion. The ones in the US and the ones in India. All in all, the ones in India are closer to EULA Nazis than the ones in the US.
SoE Defined GMs work this way:

GM-CSR - Typically lvl 65+ and wearing the same gear as Senior+ Guides, always /anon and won't show up to the non MQ'er on /who GM. They usually will pop into a zone to hand a player an item that was lost in error or otherwise.

GM-Admin - Typically lvl 65+ and wearing full gear of the class to blend in. I've even seen GM-Admin's wearing Epic 1.5. Same rules apply to the GM-Admin except they do not become unhidden unless they are dealing with an escalated CSR issue that requires their known presence in the game.

GM-Admin Lead - Rarely on a server, same rules apply as a GM-Admin. These people are the people MQ'ers hate the most because they have almost the direct authority to do suspensions.

4. So what the hell does all that mean to me?

Well, basically, to help you identify when you need to /unload your MQ client. But, if you're already flagged as an MQ'er then you're screwed if he's there to /kick you anyway so unloading won't do you any good.

One other point that I wanted to include was that GM's, regardless if they're on the GUI side of the server or not can still watch your commands and logs sent to the server as a true Admin should. Rarely do they get this bored or gunhappy. But for safety issues, if you feel like your botting is at risk or could be at risk and know how to change what your bots response is in a channel, change it to something other than "I am ready to do thy bidding, Master".

5. Alright, so when shouldn't I use MQ?

1: When you're in a guild full of backstabbing assholes that are trigger happy to report anyone for the sake of starting in-game drama. If you think you're in one of these guilds, leave it for your own sake or stay /anon.

2: DO NOT WARP OR ZONE THROUGH PoKnowledge or use Macros in PoKnowledge! I don't know how much I can stress this. If you do, you're a retard that doesn't belong in the MQ community. As much of a paranoid freak I may sound about this zone, and as much controversy about how there's too many people in this zone to monitor at any point of the day, its NOT TRUE. Using /zone will cause you to jump mid-air away from where you zoned, visible to other players. If it is a magus and you're chain-zoning, then you will warp to the magus, /say <location>, and be visible to other players for a short period of time.

3: (and most of you will hate me for this but its true) Complete AFK XP Macros are a RISK in any zone. I've heard it posted and I have to agree: MQ doesn't ban you, angry players ban you. Generally you need someone to /report and /petition you for your account to have attention drawn to it, but that's not always true. The rotation went from Vxed, to Monster Missions, to LSMM's, to DLTasks. In an isolated instance, such as Vxed, The Lost Notebook or Forgotten Temple, the isolation is trackable much easier and faster for them to figure out what you're doing. Where they plan on stalking MQ'ers next, I don't know for sure. As a personal opinion, AFK XP Macros are good for VERY short term use, no longer.

4: Don't /warp to a GM or Guide. Obvious reasons. If you do, I don't think anyone here will have any sympathy for you at all.

5: Don't do anything MQ related in a group you don't know IRL or trust with every minute you've put into your account. This could be something like /sumc'ing an entire raid for your guild to get a CR done faster. If you're going to take the risk, try and be as quiet as possible and don't abuse what you can do. If in doubt, dont.

6: Players can from time to time randomly get flagged as a GM for no apparent reason. At this point, it really depends on what you want to do: Ban your account or freak people out and have a little bit of fun. Both have their consequenses. Either way, it's going to be systemwide known within TOPS of 4 hours that you're flagged as a GM. So, for those of you who ask "Is so and so a GM?", well that's not always the case. Generally these people have no idea what kinds of power they have...don't PM me asking what you can do because I'm not going to attribute to the havok that can happen.

7: If you have a surname or name that violates the EULA Naming Policy, change it ASAP. If you have a surname that violates the 1st or 2nd policy...

1. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.
2. Combinations of words that produce an offensive result (e.g. Hugeaz, Tug Mcgroin).

...there will be a systemwide note if they see you with it and it will draw attention to your account. Also, having a surname such as "Thewizard" or "TheXXXX" (XXXX being whatever after 'The') will draw attention to your account as well.

8: Lets not confuse GM events with Guide events. 95% of the time, when you see something like a Halfling Highdive or a Tradeskill GM Quest, that's a Guide running it and the last thing they're paying attention to is MQ. This however is not the case when it is an Event such as the Werewolves spawning in some random zone and you start warp killing them. A GM-Admin has to trigger the zone to spawn something like that and they do stay to watch sometimes.

9: Guides have an ability to /become anything they want, but their names stay the same. By the way, if one is stupid enough to do it on accident and doesn't suddenly /zone to CSHome, he's completely attackable and usually has no more than 2k hp. His corpse would be lootable at this point. This is also just a note for the quest/events that happen.

10: If you see a serverwide emote or an MOTD Change for your server, there is a GM online. Typically the serverwide emote such as "You feel an icy breeze coming from the depths of Permafrost." is generally from a SWAT or Senior+ Guide. All of it depends, but its still a flag to keep a heads up for hidden GM's.

11: Turn off SysInfoSend. (*In-Game* Options, General Tab, push button for SysInfoSend and make sure it is OFF) A long time ago there was a lawsuit brought upon Verant and SoE in regards to the EverQuest client actively scanning users computers for information without the users consent, just like the Warden application for WoW. The system scan tends to be a little more passive, but if enabled, GM's can check your memory offsets. Primarily what they say that this is used for is when you send a /bug report in, everything about your system goes with it. I've come to learn that the SysInfoSend can also include the applications running in the background. TURN IT OFF. If you have to /bug something, just simply decline when you submit the report.

12: Farming. In light of recent reviews of suspension and ban e-mails that SoE has been putting out, the specific wording of "usage of third-party programs to farm" has stuck out in my mind. I would really reconsider using something like hunter.mac or the like to farm anything with. Usually after asking these people what did you farm, they usually reply "I farmed something for like 4-5 hours or so and that was it". Because of this, I believe that SoE is putting MQ'ers in the same catagory as "farmers", except those of us who exploit or hack. If you're going to use something like hunter.mac, please try to find yourself some code to implement into that macro or an upcoming MQ2 plugin that stops a macro in the event that someone enters the zone, GM or not.

13: Macros. After some serious insight, this is what I believe is SoE's take on Macros is: "You abuse them, you lose." Why do you think they have a "Play Nice" policy? Sorta makes sense if you put two and two together. That doesn't mean go macro to your hearts content something that is an AFK XP Macro, but just make sure you know your surroundings. Moderation in anything is always a smart thing. And if you're not sure what the macro does, don't use it. Study your macros. Make sure they have player, tell, and GM checks.

A: AFK Macros. Verant (Now SoE), a long time ago in the time of Luclin, was sued because a parapalegic player was using MacroQuest1 to do most of the work while he was at his computer the entire time as he was suffering from loss of limbs. The player, according to what I've been told, was approached by a GM and was asked "Are you Macroing", and the player responded with "Yes, I am". The GM banned him right there on the spot. The player turned around and nailed Verant with a lawsuit that settled out of court for $500,000.00 because of his disability and their impeeding his ability to play the game. Now...not everyone here is missing all their fingers, toes, eyes, ears or brains...well most of you...But my point is this...AFK macroing techinally will be a reasonable ban. A macro that you run and control while you are at your computer, such as MQ2VIP's Autobot.mac, can't do you any harm. Look at the e-mail reasons as to why people have gotten banned:

Use of Third-Party Software to Farm
Use of Third-Party Software to Warp
Use of Third-Party Software to gain experience while away from your computer.

I digress. The farming part is speculative and very fightable. The warping part...well, you get caught on that and you're screwed. The AFK Macros are the same way. It is a risk that you must accept and once you get up from your computer, you take full responsibility upon yourself to know that you can be banned for letting it run itself.

As I've mentioned before, for the vigilant people in the community and for the complete n00bs...make sure that the macro that you run has a GM Check, a Player Radius Check, and a Tell Check in it. If it doesn't, go put it in there or ask someone how to do it and then test it out to MAKE SURE.
 
Basic Definitions (Things you will see, and ought to know)

MACRO - A macro is a text file with the extension .mac. You don't compile macros. To create a macro, all you need is the code (which is just text) and a text editor (like Notepad). Once you find a macro that you like, you simply open Notepad, then copy and paste the code from the boards here into your notepad window. You then go File -> Save As. Down where it says "Save as type", select the option "All Types (*.*)". Then, for the name of the macro, type "Nameofthemacro.mac". Whatever you name it, you need to end the name with .mac, because that tells MQ that it's a macro file, and to open it that way. Save the file in the "Macros" folder of the your MQ2 folder, then you can run it ingame by typing "/macro nameofyourmacro".

PLUGINA plugin is what needs compiling. Almost everything that involves giving you a new command to use is a plugin. Things like /warp, /zone, /gate, /circle, /stick, etc...these are all from plugins. What a plugin actually is is a piece of code that interfaces with the eq client and tells it to perform certain actions. All of the data that you get for a macro from MQ is provided via plugin.

If you don't know how to compile a plugin and are just starting to MQ...don't feel that you have to. There are always several precompiled (ready to go) versions of MQ2 available in the strategies and cheats section of the board. They are sticked and normally labeled "Someone's Compile vX for the patch at X date". I personally would recommend that you use TurkReno's compile, as it contains every plugin you will need to do all of the fun things MQ can do.

Confused? Hopefully not. If you are just starting MQ, this is as far as you need to go on this post, and I recommend you skip to the next section (How to get MQ).


Feeling more adventurous? This will be a more advanced guide on using the macro scripting language.

EQ data and MQ data is made available through a set of TLO's, or Top Level Objects. These are things like Me, NearestSpawn, etc. The TLO's available with the basic MQ are:

  • * AltAbility
    * Bool
    * Corpse
    * Cursor
    * Defined
    * DisplayItem
    * FindItem
    * FindItemBank
    * FindItemBankCount
    * FindItemCount
    * Float
    * GameTime
    * Ground
    * Group
    * Heading
    * If
    * Ini
    * Int
    * InvSlot
    * LastSpawn
    * LineOfSight
    * Macro
    * MacroQuest
    * Math
    * Me
    * Merchant
    * NearestSpawn
    * Plugin
    * Raid
    * Select
    * SelectedItem
    * Skill
    * Spawn
    * SpawnCount
    * Spell
    * Switch
    * Target
    * Time
    * Type
    * Window
    * Zone

To use these TLO's, you must "couch" them between brackets ( {TLO here} ) with a $ in front of the brackets. Example: ${Me}, ${Zone}, ${Spell}.

When dealing with MQ data, capitalization is EXTREMELY important. If I were to type ${Me}, I would get my name. But if I were to type ${ME} or ${mE}, I would get a "Null", or a message that there is no such TLO as ME or mE.

Every TLO has "access" to one or more "Data types". These data types would be specific piece of information that you wanted from the TLO. For example, ${Zone.ID}, or ${Me.Surname}. To find out what pieces of data you can find from each TLO, you must look at the MQ2 Wiki, because, to be honest, there is so much data available that I'd spend hours posting it over here. To find out what each TLO has available, go HERE and click on the name of the TLO, then look under the "Access to Types" section of the page. For example, the "Me" TLO has access to the "character" and "spawn" data types.
 
How to get MQ (Haxxors!)

Go to the Strategies and Cheats section of the boards, and look for "Someone's Precompile" or "Someone's Compile". The compiles will all be "stickies", which means that they'll always be on the top few posts of the forums. Click into the link, and follow the directions to download the zip.
 
So I've got MQ, what now? (OMGWTFDIAFLOLLEETHAXXORS)

Now that you've got your zip, what do you do? Good question. Unzip it into a folder somewhere, then open that folder up. There should be a bunch of files called MQ2SomeNameHere.dll, a program called Macroquest2.exe, a folder called UIFiles, and a folder called Macros. For now, ignore everything else, and click into the UIFiles folder.

Once inside, there should be a few XML files called like DoCrackWindow, CastTimerWnd, etc. Now that you're here, open up a new window and navigate to your Everquest folder. Go into your uifiles folder there, and then open up the default folder. Once inside, you should see a bunch more of those XML files. Copy and paste the files from the MQ2 UIFiles folder into your EQ uifiles folder. Once this is done, you are almost ready to go.

Double click on the Macroquest2.exe file to start MQ2 up, then start EQ. Once you are ingame, you should see a few new windows on your screen, and possibly some new text with information about your character. To load plugins, type "/plugin mq2namehere". To unload a plugin, type "/plugin mq2namehere unload". To find out what commands a plugin has, look through the text in the thread where you got your zip. If you got TurkReno's it should have all of the information you need to use every plugin to its full potential.
 
Still got questions?

Not a shocker. This stuff takes time to understand. If you need help, try posting in the Questions and Requests section. If you can't seem to figure that out, or need more immediate help, then you can go into the Redguides chat room via MQ2 plugin and ask there.

To get into the RG chat room, first load the MQ2IRC plugin. Then type this:
Rich (BB code):
/iconnect irc.notaddicted.com 6667 #notaddicted YOURUSERNAMEHERE

Once this is done, you'll connect and be able to ask questions by type "/i say text here". So... /i say I need some help on blah
 
Last edited by a moderator:
ive sign up and paid understanding that il be able to bend some rules on a game (EQ1) but ive seen nothing but forums..my game runs the same there is nothing new..where are the macros? How do i obtain then? where is the download? i realy feel loke ive been ripped off.. icould of seen theez forums for free..can someone plz help me out...
 
Did you look around in the "EQ Strategies and Cheats" section? Both my precompile and 1-2 others are there. Macros are all over in that forum, and there is a post called "Working Macros" that has a bunch with links.2
 
yea but there is no download..only 2 attched files under a list of things.. do i run both? im srry i just started today and have no clue what or how to do it..i just need some good instructions and i will get it...plz send more info.
 
Reading is good.

Go to this thread.

Look for the words in green near the top that say "Instructions:". Follow the instructions. Gratz on getting MQ.
 
In the folder that i downlaoded and unzipped ect..there is a file in there (eqbcs) and when i double click and press run it say "This application failed to start because the application configuration is incorrect.Reinstalling the application may fix this problem" ignore or reinstall?
 
Hellhound everything is started in game except for the initial start of mq. once mq is started then you type in the mq window what you want. /plugin whateverpluginyouwant or /mac whatevermacroyouwant running. I sugest you take 2-3 days of reading all the guides in here to find out how to do all the neat stuff. If you rush into it you WILL get banned or suspended. Its like giving a kid a gun and saying to operate this just pull the trigger. then they point it at their face and BOOM. Please take my advice and just read.
 
Can anyone point me in the direction of a thread on how to install plugins?
 
You are in it please read. but in mq window type /plugin and whatever plugin you want.
For example /plugin mq2map. or /plugin mq2moveutils. All plugins are listed in precompile instructions
 
Nice post btw..Im new just today. Basically I just need anti summons ,so im gonna look for it, since this is why I joined I cant solo any more well, good spots

HAPPY HOLLIDAYS!
 
Sorry to kill your buzz jaxsez-- Anti summons, or more known as, Nosummon.dll was nerfed long ago.

Only thing now is warp you back to where you were before you were summoned (and took a round from a mob)
 
thez said:
So I've got MQ, what now? (OMGWTFDIAFLOLLEETHAXXORS)

Once inside, there should be a few XML files called like DoCrackWindow, CastTimerWnd, etc. Now that you're here, open up a new window and navigate to your Everquest folder. Go into your uifiles folder there, and then open up the default folder. Once inside, you should see a bunch more of those XML files. Copy and paste the files from the MQ2 UIFiles folder into your EQ uifiles folder. Once this is done, you are almost ready to go.

That helps alot, I feel like such a noob.
:judge
 
thez said:
Still got questions?

Not a shocker. This stuff takes time to understand. If you need help, try posting in the Questions and Requests section. If you can't seem to figure that out, or need more immediate help, then you can go into the Redguides chat room via MQ2 plugin and ask there.

To get into the RG chat room, first load the MQ2IRC plugin. Then type this:
Rich (BB code):
/iconnect irc.redguides.com 6667 #redguides YOURUSERNAMEHERE

Once this is done, you'll connect and be able to ask questions by type "/i say text here". So... /i say I need some help on blah

I think connecting to irc in the ui is a bad idea. if we chat while in game, any one of those people who get busted, it won't take long to connect them to us. I sugest u act like 007 when you use mq, u know like a spy? I take stuff like this very serious. someone is always watching and there is always a way to get busted that we've overlooked. otherwise, people who hack would never get banned.
 
thez said:
13: Macros. After some serious insight, this is what I believe is SoE's take on Macros is: "You abuse them, you lose." Why do you think they have a "Play Nice" policy? Sorta makes sense if you put two and two together. That doesn't mean go macro to your hearts content something that is an AFK XP Macro, but just make sure you know your surroundings. Moderation in anything is always a smart thing. And if you're not sure what the macro does, don't use it. Study your macros. Make sure they have player, tell, and GM checks.

Use of Third-Party Software to Farm
Use of Third-Party Software to Warp
Use of Third-Party Software to gain experience while away from your computer.

I digress. The farming part is speculative and very fightable. The warping part...well, you get caught on that and you're screwed. The AFK Macros are the same way. It is a risk that you must accept and once you get up from your computer, you take full responsibility upon yourself to know that you can be banned for letting it run itself.

I would say this was the useful and crucial part of your post for me. big flag in the text.
 
I think connecting to irc in the ui is a bad idea. if we chat while in game, any one of those people who get busted, it won't take long to connect them to us. I sugest u act like 007 when you use mq, u know like a spy? I take stuff like this very serious. someone is always watching and there is always a way to get busted that we've overlooked. otherwise, people who hack would never get banned.

Look, I hate to sound like an ass, but you have no right to sound like you're wise about MQ2 when you can be so wrong about this sort of thing.

EVEN IF THE GMs WERE WATCHING, they could not see the chat wnd that would have the IRC in it. It is separate, unknown to the client, put there by the MQ2 program. The only things that a GM can possibly see of your UI is THE THINGS YOU SEE WHEN MQ2 ISN'T LOADED.

Second. The connection is made through the plugin and your internet connection, NOT through the EQ servers. Therefore, EQ can't track it. It's made outside of the client. Yes, I know that in other games they have looked outside the client, but I also know that EQ does not and never will do that.

That said: Good, take this seriously. Don't do shit like warp and zone and speedhack and wtfever you do in front of people. Just, you know, try to make informed decisions, not uninformed ones. My suggestion to you would be to learn to make your own compile, and to understand the plugin code, so that you could actually figure out what the things do, and why, instead of assuming.
 
ok thanks for the advice. looks like i'm going in the right direction.

very resourceful and informative post. Gives me a deeper insight to your world. Can't wait till i get my feet wet with a working version or able to get it up and running. :D
 
Retired Monkey thanks so much for the explanation on mq. I can even understand what you wrote. Very well layed out thanks so much
 
Basically you copy and paste their code into a .mac file. The way I usually do that is to create a new text document in the macros directory (right click on the directory, then choose New -> Text Document ). I then rename the text document to 'MyNewMacro.mac' (ignore the warning about changing the extension), then open the .mac file in Notepad or any other text editor (I personally use Ultraedit - anyone have a cfg file for the macro syntax? ). You will then be able to copy and paste the macro in from the web page. Even easier is if they have a copy of a zip installed, then you just save it and then extract it to the Macros directory.

One thing I just thought of, is if you do not have it where you can see file extensions on files, that can mess you up from saving files in Explorer with different extensions. In that case the easiest way of doing it is to probably just open up Notepad (Do a WindowsKey + R, then type notepad), copy the macro text into the Notepad window , then choose File -> Save As and save the file into the correct directory. (I keep mine in C:\MQ\Macros - yours may be in a different directory). I hope that helps show you a few different ways of doing it.

Once you have the macro saved in there, all you have to do to run it is in game type /mac MyNewMacro, and it will run voila! I hope that helps!
 
there is a file in there (eqbcs) and when i double click and press run it say "This application failed to start because the application configuration is incorrect.Reinstalling the application may fix this problem" ignore or reinstall?

everything is started in game except for the initial start of mq.

Correct me if I'm wrong, but I start EQBCS from outside of EQ. Doesn't everyone else do it this way?
 
That is correct Wafer ... EQBCS and I believe Dsurface for MQ2Radar (not exact) are about the only 2 I know of that you have to open from outside..... everything else is a macro run after running MQ2 or a plugin what are running inside MQ2 basically
 
Can Some one send me a link with how to update or tell me where I can go to update cus Everquest updated and now macro dosen't work
 
If you know how to compile yourself, you could go to www.macroquest2.com download the latest zip file and compile it. If you don't know how to compile or don't have the programs for it, you could wait here, a modified version of Macroquest will be available if it's not out already.

Macroquest has to be updated everytime SOE changes EQgame.exe because that changes the memory map and MQ2 needs to be reconfigured to use the changed locations.
 
Noob_tothe_Core said:
What is a Active Hack?
Active Hack is commonly used to describe those hacks that are relatively easily detected or observable. Warping is a perfect example of this, although there are many others. Basically, anything that a non-MQ2 player wouldn't be able to do. Passive hacks, on the other hand, are things like the map showing all spawns in the zone, most of the DoCrack features, etc. - things that don't produce any observable (by others) activities.
 
READ ME FIRST (or: How to MQ)
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