I have a question regarding if statements. I just want my monk to preform 1 of the following 6 moves until the skill is maxxed then move on to the next skill. Do I Need the else /if statement or just use an Else statement to get this to work properly? Or am i over complicating this and there's an easier way to facilitate this w/o chaning my macro Each time I max a skill? Thanks in advance.
Rich (BB code):
/if (${Me.AbilityReady["Round Kick"]} && (${Me.Skill["Round Kick"]}<${Skill["Round Kick"].SkillCap})) {
/doability "Round Kick"
}
else /if(${Me.AbilityReady["Dragon Punch"]} && (${Me.Skill["Dragon Punch"]}<${Skill["Dragon Punch"].SkillCap})) {
/doability "Dragon Punch"
}
else /if(${Me.AbilityReady["Eagle Strike"]} && (${Me.Skill["Eagle Strike"]}<${Skill["Eagle Strike"].SkillCap})) {
/doability "Eagle Strike"
}
else /if(${Me.AbilityReady["Tiger Claw"]} && (${Me.Skill["Tiger Claw"]}<${Skill["Tiger Claw"].SkillCap})) {
/doability "Tiger Claw"
}
else /if(${Me.AbilityReady["Flying Kick"]} && (${Me.Skill["Flying Kick"]}<${Skill["Flying Kick"].SkillCap})) {
/doability "Flying Kick"
}
else /if(${Me.AbilityReady["Kick"]} && (${Me.Skill["Kick"]}<${Skill["Kick"].SkillCap})) {
/doability "Kick"
}