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Question - Question for the class stackers 3zerker, 3wiz, etc

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Dec 4, 2016
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So I saw some pretty insane dps numbers concerning using alliance's and was like I gotta try this lol
I made my group mainly with progression in mind and a few things came up that wouldn't let me stack.

Anyway few questions:
How do you handle mobs that are resistant to your stack? eg: 3wiz group against a mob that has a magic immune phase or the opposite (melee immune or heavy AE ) for a 3zerker group

How do you handle encounters that need 2 tanks?

I know a lot of shit can just be burned through but I definitely found this to be a bad thing on some encounters ( Lord Bayle still haunts me lol )
 
So I saw some pretty insane dps numbers concerning using alliance's and was like I gotta try this lol
I made my group mainly with progression in mind and a few things came up that wouldn't let me stack.

Anyway few questions:
How do you handle mobs that are resistant to your stack? eg: 3wiz group against a mob that has a magic immune phase or the opposite (melee immune or heavy AE ) for a 3zerker group

How do you handle encounters that need 2 tanks?

I know a lot of shit can just be burned through but I definitely found this to be a bad thing on some encounters ( Lord Bayle still haunts me lol )

Everything can be burned through ;-P
 
I have max aa wiz and zerkers on the same account so I can switch it up to get through certain progression hurdles.
 
Everything can be burned through ;-P

This.

I usually run War/Clr/wiz/wiz/wiz/wiz when I am actually "playing" my group because... EVERYTHING CAN BE BURNED THROUGH!!!!! I've never encountered a mission that I couldn't pop all my tank cooldowns on and all of my wiz cooldowns and just eat that shit alive.


When I don't control the entire 6 person party I usually take out 1 wiz and replace him with an Enchanter. The support they give with MQ2 is impressive
 
There was a mission in TDS tier 4, the boss mob was like 99% magic resistance, couldn't burn that one with casters!
 
Hopefully not derailing too far, but I'm in a good place to start building my own group of wiz or zerkers. Which is the more preferred setup?
 
Personal preference melee or caster. Melee currently does a bit more damage. However, casters have ports, which are nice... Just create both on the same accounts so you can roll with who ever gets a boost during the next xpac.
 
I have max aa wiz and zerkers on the same account so I can switch it up to get through certain progression hurdles.
Thanks, this makes sense

There was a mission in TDS tier 4, the boss mob was like 99% magic resistance, couldn't burn that one with casters!
Yup, I couldnt think of the name of it either, but this one, fall of bayle and there was and RoF mission too that you cant burn....something about running to pools to get shrouded not that this one was tough anyway.
Bayle locks at %5 spawns adds plus mini's that spawn adds that have some nasty abilities like mez...this mission's point seemed to be NOT to burn, but you kinda need an OT
Damsel of Decay kept bugging on me too if I burned too fast...burning still worked just had to back off a sec right when she changed

I didnt really have an issue with the TDS mission cause I have mixed dps but it made me wonder how the 3wiz groups do it or if people just skip certain missions or run them on each char or only certain chars individually, I see toots can mix his group up, I suppose a lot of you can and suppose I will be able to when I get more chars lvl'd up but for now I just have 1 group :(

I agree though, from my own experience 99.9% can be burned through but I like getting that last 0.1%...ocd?

Hopefully not derailing too far, but I'm in a good place to start building my own group of wiz or zerkers. Which is the more preferred setup?
I'm not expert obviously but the wiz is probably easiest, less gear dependent probably looks less "botty" since they dont need to position themselves, less worry about up close mob abilities (AE's, ramp)
Having said that I'm thinking about trying zerkerX3 lol I just like melee's better a bit....to me mobs seem less resistant to a straight up ass beating than spells :)

Thanks everyone for the input
 
That's a good point about wizards looking less "botty." I also like what was mentioned in another thread about how you can just let wizards go non-prestige/f2p and retain almost all of their function.
 
I've run in to the melee or magic immune stuff often. Right now my group is:

War/Clr/Brd/Mag/Wiz/Wiz.

I am considering War/Clr/Ench/Wiz/Wiz/Wiz and War/Clr/Brd/Zerk/Zerk/Zerk as more optimal setups.
 
The problem with doing any optimal group so close to an expansion release is that it may not be so optimal after that... I agree with casters being less botty looking... The Most rounded group that works thro almost any content or patch or expansion IMO is ... SK, Cleric, Enchanter, Wiz, Mag and zerker... You get melee good burns and ability to mez tons of shit... and the MAG moves 6 characters really easy.... move mage COH group....
 
Question - Question for the class stackers 3zerker, 3wiz, etc

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