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Question - Question about KA and spells/resists

RoboClaptrap4

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Feb 14, 2018
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I'm looking into setting up KissAssist for my mage. I'm running into an issue with the number and types of spells I have to cast. I can't simply mem all my various nukes at once, and often I want to use different sets of spells. (For example, if I'm in plane of fire or fighting the extremely fire resistant MSha mobs in Qvic, I want only magic nukes, but in most situations, I wanna use fire).

Back when I used ISBoxer, I would just mem whatever spellset I needed for a particular situation and have my macros always set up to nuke with spell gems 1 and 2. I'm trying to figure out the best approach with KA. I know I definitely don't want to use two different ini files (one for fire, one for magic, one for both) since that's a pain to maintain. I don't know how to set up my INI file for this. I don't want to fill my DPS section with 8 different nukes and have it constantly trying to re-mem swap between them. What is the easiest way to handle the situation where sometimes you want to nuke with one set of spells, and sometimes you want to nuke with another?

Also, is there any way to configure or set up KA so that if it is consistently getting resisted with one spell element, it will automatically try a different one?
 
you can in theory use the same idea in ka as you talking about.

heave spell slot 1-3 being your main nukes.

and then in game having 3 or 4 different spell sets you switch between.

in the dps section you could add ${Spell[${Me.Gem[1]}]},${Spell[${Me.Gem[2]}]} and ${Spell[${Me.Gem[3]}]} for the spell name that would just fire whatever is in slot 1 to 3.

then set up the myspells section with the 9 other spells you wanna keep up, but leave spell 1 to 3 as null.

and have the spellset mem section set to 2.

then ingame you clear out your spell bar mem 3 fire nukes you wanna use, then save that set as fire, another set with magic nukes, save that as magic, and a combo set maybe?. save that as combo.

now whenever you need to you can just load one of those sets while ka is running and it will nuke whatever spell is there.
 
Awesome, thanks! Did not realize you could use those types of macros in place of a spell name.

If I can do that...is it possible to replace the Me|Ma|Melee tags in the Buffs section with actual player names? Semi unrelated question I know, but I'm experimenting with easy ways of maintaining a list of buffs on a list of people without having to constantly tab around checking.
 
no those are coded in to be checked for so cant be replaced.
 
Question - Question about KA and spells/resists

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