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Question - Question about burning

Joined
Nov 11, 2012
RedCents
1,387¢
Hey!

I was wondering if there was a way to set up burns dynamically so they follow each other? Right now I have my rotation setup but the bot doesn't attempt to hit a disc as soon as one finishes.

For example:

I have my character set up to use Deflection and Blessed Guardian Discipline but once he uses one and it fades he doesn't pop the other. Is there a way to fix this? I figured I'd try setting it up so he uses it once the mob hits a certain % that way it had faded by then but that didn't work. Anyone know how to set this up? Thanks! :)
 
Don’t know, but I’d love to know a way to accomplish this.
 
I think Burn still goes down the list once and that's it. There was some discussion of making Burn loop through until the Named was dead, but I'm not sure that was added.

One way people have handled that is to do cascading conditions in the DPS section. Use DPSOn=2 (keep cycling through your DPS list for all entries above the current mob's health) and conditions like this:
INI:
[DPS]
DPSOn=2
DPS22=Deflection Discipline|100|cond12
DPS23=Krellnakor Mantle|100|cond13
DPS24=Tylix's Carapace|100|cond14
DPS25=Cursed Guardian Discipline|100|cond15

[KConditions]
Cond12=${Target.Named} && !${Me.ActiveDisc.ID}
Cond13=${Target.Named} && !${Me.ActiveDisc.ID} && !${Me.Buff[Reaver's Bargain].ID}
Cond14=${Target.Named} && !${Me.ActiveDisc.ID} && !${Me.Buff[Reaver's Bargain].ID} && !${Me.CombatAbilityReady[${Spell[Krellnakor Mantle].RankName}]}
Cond15=${Target.Named} && !${Me.ActiveDisc.ID} && !${Me.Buff[Reaver's Bargain].ID} && !${Me.CombatAbilityReady[${Spell[Krellnakor Mantle].RankName}]} && !${Me.CombatAbilityReady[${Spell[Tylix's Carapace].RankName}]}

I personally use a combo of DPS and Burn. Most of my abilities are in Burn, but I run these backups in DPS in case they trigger before the Burn entry or like you mentioned, you want to keep defenses rolling the whole time.

You can find more examples in the 110+ Warrior ini's in the library. They have a lot of conditions and "command"usage to swap between their AC disc for trash and bigger defensive discs for large pulls or Named.
 
Hey, that's pretty cool. I didn't know about conditions I think I took a break before they may have been a thing. Here's what I got for Paladin:


[CODE lang="ini" title="INI"][DPS]
DPS13=Shield Flash|100|cond7
DPS14=Deflection Discipline|100|cond1
DPS15=Blessed Guardian Discipline|100|cond2
DPS16=Kar`Zok Mantle|100|cond3
DPS17=Armor of Mercy|100|cond4
DPS18=Armor of the Inquisitor|90|cond6
DPS19=Group Armor of the Inquisitor|100|cond5
DPS20=Unyielding Affirmation|100|cond5
DPS21=Reflexive Reverence|90|cond5

[KConditions]
Cond1=${Target.Named} && !${Me.ActiveDisc.ID}
Cond2=${Target.Named} && !${Me.ActiveDisc.ID} && !${Me.CombatAbilityReady[Deflection Discipline]} && !${Me.AltAbilityReady[Shield Flash]} && !${Me.Song[Shield Flash].ID}
Cond3=${Target.Named} && !${Me.ActiveDisc.ID} && !${Me.CombatAbilityReady[Deflection Discipline]} && !${Me.CombatAbilityReady[Blessed Guardian Discipline]}
Cond4=${Target.Named} && !${Me.ActiveDisc.ID} && !${Me.CombatAbilityReady[Deflection Discipline]} && !${Me.CombatAbilityReady[Blessed Guardian Discipline]} !${Me.CombatAbilityReady[Kar`Zok Mantle]}
Cond5=${Target.Named}
Cond6=${Target.Named} && !${Me.Song[Group Armor of the Inquisitor].ID} && !${Me.AltAbilityReady[Group Armor of the Inquisitor]}
Cond7=${Target.Named} && !${Me.ActiveDisc.ID} && !${Me.CombatAbilityReady[Deflection Discipline]}
[/CODE]

Let me know if everything looks good or if I messed up the syntax somewhere! Thanks a ton for the tip! :)

Edit: Realized the conditions syntax was off and was throwing errors so I fixed it.

Edit 2: Flushed out the conditions a little more and threw Shield Flash in there for good measure :P

Edit 3: Cleaned it up and fixed syntax errors, fully tested and works perfectly. Thanks dudes!
 
Last edited:
Question - Question about burning

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