theafkxper
New member
- Joined
- May 27, 2015
- RedCents
- 83¢
So currently, pulls are being done with throw stone, then being dragged back to the group.
This part works quite well.
The trouble comes in when groupmates do something to steal aggro before the puller gets back to the group. Then, the mob never gets close enough to the puller to trigger his attack, so the whole group sits around being beaten on.
I've found this:
and changed that last bit to >30 from >20, and it seems to have fixed it, but I haven't run the macro long enough to be sure.
Is there a better way of doing this?
This part works quite well.
The trouble comes in when groupmates do something to steal aggro before the puller gets back to the group. Then, the mob never gets close enough to the puller to trigger his attack, so the whole group sits around being beaten on.
I've found this:
Rich (BB code):
|I am PULLER TANK
/if (${Select[${Role},pullertank]}) {
/if (${Math.Distance[${CampYLoc},${CampXLoc}:${Spawn[${MyTargetID}].Y},${Spawn[${MyTargetID}].X}]}>=${CampRadius} && ${Target.Distance}>30) /goto :WaitForMob
}
and changed that last bit to >30 from >20, and it seems to have fixed it, but I haven't run the macro long enough to be sure.
Is there a better way of doing this?

