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Problem - Pulling route

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Chanticleer

yells at clouds
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Dec 14, 2010
RedCents
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Having Issues with chain pulling , where bard is keeping 2-3 in camp at all times , Warrior some times will not agro 3rd ext mob before bard pulls another and leaves it standing , any idea ?
 
Chain pulling is setup to keep 2 mobs in camp, if there are ever more than 2 the puller should Not leave camp and go out to pull more mobs until there is only 1 mob listed in the x-targets. Now if there are more than 1 mob in camp but only 1 mob on x-target, then most likely 1 of the mobs has been memblured, but even then the puller checks to see if there are Mobs in camp(MobCount) and if there is more than 1, the puller waits..
 
Having Issues with chain pulling , where bard is keeping 2-3 in camp at all times , Warrior some times will not agro 3rd ext mob before bard pulls another and leaves it standing , any idea ?

Post your toon's ini.. and also.. are you on a LIVE, TEST, or PROGRESSION server.

Changing this to a ticket, PLEASE UPDATE the fields i left as "UNKNOWN"
 
Category: Kiss pulling problem





Version of KissAssist.mac? 8.1.1
What version of KissAssist.mac are you running? (example: 7.6.4)

UNKNOWN - USER MUST UPDATE


When did your problem start? when I decided to download kiss and try new chainpull feature
When did your problem first start to happen? when I noticed my bard chain pulling at 30 % and if a roamer came when he pulls he stands and dies or aggro's both and has a issue coming out of Twist to mez adds

UNKNOWN


Is this a new problem? nope , seems to do it every time I afk in middle of brothers island
Did this just start happening due to a new KissAssist release, or was/is this an existing issue? seem to have yes

UNKNOWN


Describe the issue you're experiencing.
Please provide a detailed description of the problem you are encountering.



Having Issues with chain pulling , where bard is keeping 2-3 in camp at all times , Warrior some times will not agro 3rd ext mob before bard pulls another and leaves it standing , any idea


Character Role? Puller -
What role is the character in when encountering the issue? (Hunter, Puller, PullerTank, PullerPetTank, Assist etc.)

UNKNOWN


What class is having the issue? Bard
What class is having the issue under this role? (Mag|War|Shd) etc.: Bard

UNKNOWN


How often does this issue happen? - ever pull where puller aggro's more then 1 mob a a time


Always


Can this issue be replicated? yes
Can you make this issue happen whenever you want? yes

Yes


Is there a set of conditions that can replicate the issue? go to brothers island set up to chain pull about 50 clicks out in front of multmucher named and way how he does
Are there ANY set of conditions that you know of that reproduce the issue? (example: ALWAYS happens when I do the following . . . OR Only happens under [these] conditions . . .)

- - - Updated - - -

Rich (BB code):
[General]
KissAssistVer=8.1.1
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=35
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
TwistOn=1
TwistMed=1,2,3,4,5,6,7
TwistWhat=1,2,3,4,5,6,7

[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist

[Buffs]
BuffsOn=1
Buffs1=Aura of Maetanrus|Aura
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20

[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
MeleeTwistOn=1
MeleeTwistWhat=1,2,3,4,5,6,7

[AE]
AEOn=1
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL

[DPS]
DPSOn=1
DPSSkip=0
DPSInterval=0
DPS1=Boastfulbellow|99
DPS2=Selo's Kick|94
DPS3=Song of Stone|92
DPS4=Lyrical Prankster|90
DPS5=Bladed Song|88
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL

[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL

[Pull]
PullTwistOn=1
PullWith=Boastful Bellow
MaxRadius=800
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=1
ChainPullHP=25
ChainPullPause=30|2

[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0

[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL

[Mez]
MezOn=1
MezRadius=70
MezMinLevel=50
MezMaxLevel=108
MezStopHPs=80
MezSpell=Slumber of Silisia
MezAESpell=Wave of Torpor|2

[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Fierce Eye
Burn2=Funeral Dirge
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Last edited by a moderator:
I'm going to have to have RedBot update the KissAssist Support ticket required questions.. and include a question for server enviornment. (Test/Live Standard Server/Live Progression Server)

In the mean time, please report back after testing with ReturnToCamp=1 in your config.
 
I'm finding that if a mob 'mem blurs' from the mez, KISS often forgets it was there.. even once it reaggros. The tank will stand around and simply do nothing until the mez is broken manually or you manually target the mob from the tank.
 
Yep. The grab memblured mob in camp is broken again. I noticed it last night. My monk however aggros the mob as her next pull so everything keeps moving. I am setup with warrior as tank and monk as puller chain pulling.

Will have to do some more testing, because this was working perfectly a week ago..
 
Something strange about Brother island gorillas. I've also noticed that advloot (I'm assuming it's in that plugin) won't loot them half the time. It'll check the corpse, then just move away.
 
wannabehacker you never mentioned if you are on a progression server.
Ctaylor22 (and us) needed that information.

One of the possable issues causing the problem about last mob not being engaged by tank as chain puller goes to get more..... can stem form any mob being memblurred while in camp.

It is only an issue on PROGRESSION servers.. because they do NOT have the extended target window.. and that is primarily how we a re tracking/resolving keeping memblurred targets on the attack list.
 
Problem - Pulling route
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