• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Bug - PullerTank error

Status
Not open for further replies.

riot

Active member
Joined
Sep 10, 2014
RedCents
438¢
When in the pull loop, but no mobs present (Looking for close range mobs), if a mob spawns and aggros a group member before the puller can pick it up then the puller bugs out and does nothing while the group gets slaughtered. I'm camped right on top of 4 mobs and I see this happen every time a mob aggros a group member before the puller is able to tag it.

Untitled.jpg
 
I have seen this error once, and it caused my puller tank to lock up totally so Ihad I had to reboot. I, howeve, have not seen it since.

Not sure if it was the 20151202 or the 20151202a compile.
 
There is code in KA, that will keep the puller from pulling mobs that have a target and their target is not the puller. Will have to see if we can add logic so it does not bug out when target is a group member.
 
Something Like This.

Rich (BB code):
           /if (${Window[TargetOfTargetWindow].Open} && ${Target.ID}==${MobID}) {
            | - If mob I'm pulling is aggroed already by non damaging spell by someone else.
               /delay 10
               /if (${Me.TargetOfTarget.Type.Equal[PC]} && ${Me.TargetOfTarget.Name.NotEqual[${Me}]} && ${Group.Member[${Me.TargetOfTarget.Name}].Name.Length}<1) /return PullToTTNotPuller
               /if (${Me.TargetOfTarget.Type.Equal[PET]} && ${Me.TargetOfTarget.Name.NotEqual[${Me.Pet.CleanName}]}) /return PullToTTNotMyPet
            }
 
Bug - PullerTank error
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
Cart