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Problem - Puller ignoring named mob

st1cky

Member
Joined
Nov 29, 2017
RedCents
260¢
Version of KissAssist.mac?
12.002
When did your problem start?
From the beginning
Character Role?
  1. Puller
What class is having this issue?
  1. Bard
How often does this issue occur?
Always
Puller will pull a mind burrowers all day but refuses to pull Namdrows. In fact, puller will run passed Namdrows to pull burrowers behind it or when Namdrows is the only mob in the area, will sit and wait for spawns.

[CODE title="KissAssist_info.ini"][maidentwo]
MezImmune=0
AAMezImmune=0
MobsToPull=Namdrows,a mind burrower
MobsToBurn=0
PullPath=0
PullLocs1=0
PullLocs2=0
PullLocs3=0
PullLocs4=0
PullLocs5=0
MobsToIgnore=0[/CODE]

[CODE title="KissAssist_character.ini"][Pull]
PullWith=Sonic Disturbance
PullMeleeStick=0
MaxRadius=650
MaxZRange=100
UseWayPointZ=0
PullWait=20
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|2
PullLevel=114|124
PullArcWidth=180
PullTwistOn=0
PullOnReturn=0[/CODE]
 
from the kiss wiki page
Note: Mobs that names start with a #. You must include the # in the name for MobsToPull, MobsToIgnore.

try putting # in front of namdrows

not sure if thats it but its worth a try
 
from the kiss wiki page
Note: Mobs that names start with a #. You must include the # in the name for MobsToPull, MobsToIgnore.

try putting # in front of namdrows

not sure if thats it but its worth a try

I've never understood that business about using a # symbol in the name, but I know it works. I've suspected it's just one more hidden Sony configuration trick. I'm not sure how to detect if it's needed so I always just put the name in the list twice, once with the # and once without.
 
from the kiss wiki page
Note: Mobs that names start with a #. You must include the # in the name for MobsToPull, MobsToIgnore.

try putting # in front of namdrows

not sure if thats it but its worth a try
Aha! I should have known that. Thank you!
 
In my ini, I don't even use "Mobs to pull" because I've found it to be finicky... that said, I simply "ignore" the mobs that I don't want to pull and found that does that trick always, so far.

Though, maybe the # might encourage me to use MobsToPull because I also was unaware of that "hidden trick" :)'

Also, I don't understand that "Names that start with a # (does Namdrows actually start with a number?)
 
this has been a EQ thing for years. all mobs start #namegoeshere_secondnamegoeshhere_00 . maybe something to do with the original programming or :shrug: smarter people here could answer that.
 
Problem - Puller ignoring named mob

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