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Problem - Puller gets a heal

PussyFoot

New member
Joined
Jul 2, 2014
RedCents
744¢
I imagine if all pullers could toggle pull role that would be the quick fix, so that the puller does not get healed while he's out pulling. It happens most when puling a caster.. as the caster will nuke, the healer merc heal, mob aggros to the cleric.. since the puller won't do any aggro while waiting he never rebuilds his aggro.
 
If your puller is toggled as puller in role in egame, then he should not be being healed until he arrives within a 25 pace radius of the healing merc in camp.

Character Role?
What role is the character in when encountering the issue? (Hunter, Puller, PullerTank, PullerPetTank, Assist etc.) PullerTank

You don't have toggle pullertank for anyone but mages, last I checked. If I mark him as "puller" he won't get heals if out of range of the healer. Kind of defeats the purpose of pulling and tanking.

Now with a KA healer that would be fine. With a merc healer, it often causes 'stupidity' to kick in. I could 'hack' KA to make it allow me to toggle the pull role on any tank, but I don't want to be messing with your code. It's still a bug.

The tank just STANDS there while the healer is less than 30 away (or at least visually seems to be) and never attacks. If I add a wizard merc btw, and the wizard merc eventually begins nuking the rest of my time will engage and fight.. but the tank will still just wait for that mob to die.
 
It's very possible that that is the cause. I figure though with the data at hand it would be a simple check to not just 'tag' a mob, but to hold aggro with non damaging spells/abilities as well if they are in range.

We know:
-the tank is puller mode
-he just pulled a mob
-the mob is still on aggro
-the mob still as the 'attack animation'
-the mob does not have the tank targetted anymore but is targetting a group member.

It might be a good feature to have the tank begin to generate aggro even while standing waiting. Paladin stuns, SK terrors, warrior krondal's roar etc.
 
Hmmm. Now you got me wondering if the Tank is in the WaitForMob routine or not. If he is stuck there because the mob never got into range to return back to the Main Loop. That would be why he is not trying to engage the mob.

Rich (BB code):
                | I am PULLER TANK
                /if (${Select[${Role},pullertank]}) {
                    /if (${Math.Distance[${CampYLoc},${CampXLoc}:${Spawn[${MyTargetID}].Y},${Spawn[${MyTargetID}].X}]}>=${CampRadius} && ${Target.Distance}>20) /goto :WaitForMob
                }

This is most likely the issue. The Target never gets within your CampRadius or the 20 feet distance from your tank. You can try 1 of 2 things to test this. Increase you CampRadius to cover a larger area, or change the 20(${Target.Distance}>20) to a larger distance so the tank will drop out of this routine and start attacking.
 
Character Role?
What role is the character in when encountering the issue? (Hunter, Puller, PullerTank, PullerPetTank, Assist etc.) PullerTank

You don't have toggle pullertank for anyone but mages, last I checked. If I mark him as "puller" he won't get heals if out of range of the healer. Kind of defeats the purpose of pulling and tanking.

Now with a KA healer that would be fine. With a merc healer, it often causes 'stupidity' to kick in. I could 'hack' KA to make it allow me to toggle the pull role on any tank, but I don't want to be messing with your code. It's still a bug.

The tank just STANDS there while the healer is less than 30 away (or at least visually seems to be) and never attacks. If I add a wizard merc btw, and the wizard merc eventually begins nuking the rest of my time will engage and fight.. but the tank will still just wait for that mob to die.

I was referring to your tank being set to puller in ROLE in everquest itself.. not referring to ROLES in regards to kissassist. But that did not directly pertain to the exact cause of your ticket's issue.. i was simply commenting on how he should not be being healed by merc cleric if her is puller role in everquest until he is in 25 paces of merc cleric.

Ctaylor's logic is sound as usual, please test both scenarios he mentioned (increase camp radius on the tank/puller) test results... and then restore the camp radius to original value and increase the 20 to like 35.. i would suggest no more that 40 at max. Test under this conditional code change and let us know which if not both works best for you.

Been away a few days with personal matters... will be reviewing/supporting/modding again today.
 
Problem - Puller gets a heal

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