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Question - plugins loading upon log in

Evilhate

New member
Joined
Dec 26, 2019
RedCents
40¢
Little background, I level with 2 teams on same accounts. First team i use mq2 plugins for eskay/shm/mage/zerker x2. Second team i run isboxer sk/shm/mage/zerker and bard kissassist.

My question is, is there a way to stop CWTN plugins from automatically loading when logging in? on team 1 its not a big deal. team 2 just gets annoying. i still need mq2 for team 2 for nav and maps and kissassist.

if need be i can make a /unload (class) macro which isnt that big of a deal but figured i would ask here first. Thanks for any info given in advance.
 
Little background, I level with 2 teams on same accounts. First team i use mq2 plugins for eskay/shm/mage/zerker x2. Second team i run isboxer sk/shm/mage/zerker and bard kissassist.

My question is, is there a way to stop CWTN plugins from automatically loading when logging in? on team 1 its not a big deal. team 2 just gets annoying. i still need mq2 for team 2 for nav and maps and kissassist.

if need be i can make a /unload (class) macro which isnt that big of a deal but figured i would ask here first. Thanks for any info given in advance.
you can use an ingame.cfg to unload the plugin or to pause the plugin (with MQ "Next" which has the ingame.cfg)

ingame.cfg
Code:
/docommand /${Me.Class.ShortName} pause on

for MQ2 "legacy" you'd likely want a zone specific cfg for guild hall or whatnot

here is the doc for .cfg files

you could make character specific cfgs for those toons to unload the plugins (use a noauto like /plugin mq2eskay unload noauto) inside something like vox_sweetsk.cfg

if you wanted to just use one for your specific guild hall or whatever you would use the zone shortname and then .cfg

mine is:
guildhalllrg_int.cfg note the 3 Ls
 
If i am not wrong, there are 4 files for the differents guildhalls. Can send you the names for the 3 other files when i am back home if you need. Just send me a PM if you need them.
 
Question - plugins loading upon log in

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