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Player Detection that works (1 Viewer)

Borys212

New member
Joined
Sep 12, 2004
RedCents
Guys,

I am having a lot of trouble with the near player detection. I think I put everything together the way it's supposed to be, but I keep tripping it with my alts, even though I set them up with alerts. Can anyone tell me what's wrong with this?

This macro made for www.Redguides.com
|Don't steal it or we'll punch your fase!
#turbo
#event camp "personingroup tells the group, 'lets roll'
#event dzadd "personyouwanttoadd tells you, 'add me'
#event invite "#*#invites you to join#*#"
#Event Zoned "#*#You have entered#*#"


Sub Main

/alert add 2 player1
/alert add 2 player2
/alert add 2 player3
/alert add 2 player4

:loopstart
/doevents
/call GMcheck
/call playercheck
/if (${Target.Level}>67) /tar npc next
/if (${Target.Distance}>220) /keypress esc
/if (${Target.ID}==FALSE) /tar NPC radius 220
/delay 10
/goto :loopstart
/return

Sub GMcheck
/if (${Spawn[gm].ID}) {
/echo Gm detected
/beep
/beep
/beep
/keypress 9
/endmac
/unload
/q
}
/return

Sub playercheck
/if (${Spawn[pc noalert 2 radius 300].ID}) {
/echo player nearby
/log player nearby
/warp succor
/circle off
/twist off
/keypress up
/zone potranquility
/unload
/end
}
/return


Sub event_camp
/sit
/camp desk
/return

sub event_zoned
/delay 5s
/sit
/camp desk
/endmac
/return

sub event_dzadd
/dzadd personyouwanttoadd
/return

sub event_invite
/invite
/return
 
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Player Detection that works

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