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Question - Pet Buffs Conditions

Joined
Sep 27, 2016
RedCents
646¢
Does anyone have a call out for pet buff conditions? I'm looking to make a condition that checks for a buff.

PetBuffsCond1=!${Me.Buff[Some Spell].ID}

but more like

PetBuffsCond1=!${Pet.Buff[Some Spell].ID}

... Maybe Pet.Buff is the correct syntax? I dont know I was hoping someone smarter than I could help.

- - - Updated - - -

!${Me.PetBuff[Sha's Ferocity]}

maybe this?

- - - Updated - - -

Upon further review it looks like there are no petbuffs conditions yet. I'll just need to use a holyshit i suspect.
 
I had this in a downshit for a while:

downshit0=/if (${Me.Pet.ID} && ${Spell[Sha's Ferocity].StacksPet} && !${Me.Sitting} && !${Me.Moving} && !${Me.Invis} && !${Me.PetBuff[Sha's Ferocity]}) /casting 16783 |Item

I stopped using it and just went back to KA's buff system because I ran into the issue that .StacksPet does not work properly and can't detect things like slows, cripples, and various other AOEs which would prevent Sha's Ferocity from landing. KA is at least smart enough not to constantly attempt to recast a spell when it fails to land but my downshit would just aggressively keep trying to land a buff that wasn't ever going to stick.
 
Question - Pet Buffs Conditions

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