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Question - Only cast Taunts and AE Taunts

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Jul 11, 2021
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Not sure where I would post this question to, PocketFarm, MQ2melee or even somewhere I don't know about. I am running a SHD(115) and BRD(80). What I am looking for is pocketfarm to do its thing, but my SHD to only taunt pull and AE taunt when 2 plus come. Where or what should I be looking for? I am not familiar with Macro editing or programming.
Any help would be appreciated, Thanks.
 
Pocket farms really designed for farming old grey content for things like ts mats
 
I use it for Hunter achievements at the moment, I have an INI file that has all named and PH mobs listed per zone from VOA to COV took me a few hours to make but its worth it.
 
Since you say that you're using MQ2Melee, write some holyshits to handle taunt and AE taunt based on what conditions you want.
 
@Many_Whelps , sorry for sounding ignorant. What would that even look like? I have MQ2Melee in my server_charname.ini, but I am not sure how to add those holyshits. Would it be possible for an example?

EDIT: I saw a lot of examples in the mq2melee first page of discussion, but I am still at a loss as to what my particular scenario would be.
EDIT2: Anyone able to pick apart what I did right and wrong with the code below? Trying to get my SHD to run around and aggro everything in range and only aggro, no attacking.

[CODE lang="ini" title="Holyshits"]holyflag0=1
holyshit0=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 190]}> 1 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Terror of Rerekalen].RankName}]} /cast ${Me.Gem[Terror of Rerekalen]}
holyflag1=1
holyshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 190]}> 1 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Terror of Desalin].RankName}]} /cast ${Me.Gem[Terror of Desalin]}
holyflag2=1
holyshit2=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 190]}> 1 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Terror of Poira].RankName}]} /cast ${Me.Gem[Terror of Poira]}
holyflag3=1
holyshit3=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 190]}> 1 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Terror of Narus].RankName}]} /cast ${Me.Gem[Terror of Narus]}
holyflag4=1
holyshit4=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 190]}> 1 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Terror of Kra'Du].RankName}]} /cast ${Me.Gem[Terror of Kra'Du]}
holyflag5=1
holyshit5=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 190]}> 1 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Terror of Mirenilla].RankName}]} /cast ${Me.Gem[Terror of Mirenilla]}
holyflag6=1
holyshit6=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 50]}> 2 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Loathing].RankName}]} /cast ${Me.Gem[Loathing]}
holyflag7=1
holyshit7=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 50]}> 2 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Abhorrence].RankName}]} /cast ${Me.Gem[Abhorrence]}
holyflag8=1
holyshit8=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 50]}> 2 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Repugnance].RankName}]} /cast ${Me.Gem[Repugnance]}
holyflag9=1
holyshit9=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 50]}> 2 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Disgust].RankName}]} /cast ${Me.Gem[Disgust]}
holyflag10=1
holyshit10=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 50]}> 2 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Contempt].RankName}]} /cast ${Me.Gem[Contempt]}
holyflag11=1
holyshit11=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 50]}> 2 && !${Me.Moving} && ${Target.PctAggro}<100 && !${Me.CombatAbilityReady[${Spell[Revulsion].RankName}]} /cast ${Me.Gem[Revulsion]}[/CODE]
 
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Question - Only cast Taunts and AE Taunts

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