• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Offset finding

soulnecro

New member
Joined
Nov 10, 2009
RedCents
Hi back to the game after a break cant seem to get my hex editor working to find the warp offset again.

Does anyone know what searchstring to put into the xvi32 editor to find the offset?
 
i have no clue sadly, we've been using opcodes/sending packets for so long that I don't remember what the text string was.
 
Here you go :D

Rich (BB code):
A1 FF FF FF 00 D9 05 FF FF FF 00 D9 05 FF FF FF 00 8B
 
There really is a lot more involved these days then just knowing "CDisplay__MoveLocalPlayerToSafeCoords" (which for 11/11/2009 EXE is 0x46BCF0). SoE has implemented a way to track your warps and unless you know how to modify (not to mention decoded and reencode opcodes) packets you are better off just waiting till the compile is done.
 
Thanks for including that Czarman ... I do it so much I tend to forget about those things.
 
thanks for the infos, I guess the old way of warping is now not gonna get me by I used to love to be able to do it on my own.
 
Offset finding

Users who are viewing this thread

Back
Top
Cart