• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋

Bug - None aggroable NPC Near camp causing pull delays

Had same issue. Even if you have that NPC name on ignore, the pullertank thinks he's an add in camp after killing the first pull. I moved my pullertank starting point slightly away (towards the cube spawn & veggie-thing) and that fixed it.
 
Bug - None aggroable NPC Near camp causing pull delays

Users who are viewing this thread

Back
Top
Cart