grassdunes
New member
- Joined
- Jan 15, 2006
- RedCents
- 0¢
YXTTA. This could be the next best thing to Vexed and HoH if we put our heads together.
Need to be KodTaz flagged (just finish the Tipt mission once with a group), but mobs do not summon or cast where I have been kiting and they give exp as good as KodTaz solo.
Make sure primal insect is not up before using this. I think its spawn time is 3 days, but on my server people farm them by the clock and it usually is free to kite. Another good thing is no one is ever here. Mobs have 38k hp and hit for over 1k, so dont get hit. Takes me about 5 minutes to kill one with a 3.0 drum and most DoT AA done.
I use a chant/snare macro adapted from one of the ones I found here and this hot key to get me started in the right place.
I chant Selo's and Invulnerability right before I use the hot key.
This could all be put together by someone who knows more than me about macros. Hopefully like the vsed macro. Also, it would be great if we could get the macro to do a large circle first (while Kazumis is up) to agro everything in the room, and then a smaller circle to kite. That way nothing would try to run away, which is the main problem right now. If something goes out of range things get bad fast.
I have modified the macro to use the following song line up, and simplified things I didn't need, but it can clearly be made better by more expert hands.
1 regen
2, 3, 4, 5 DoT
6 Occlusion of Sound
7 Snare
8 Selo
9 Invulerability
If we can figure out a way to avoid runners by having a fail safe snare method, or by having enough mobs behind us at all times, this could be amazing exp. Maybe toying around with my circle settings will do the trick, but after trying a few settings, this one seemed to work the best.
Need to be KodTaz flagged (just finish the Tipt mission once with a group), but mobs do not summon or cast where I have been kiting and they give exp as good as KodTaz solo.
Make sure primal insect is not up before using this. I think its spawn time is 3 days, but on my server people farm them by the clock and it usually is free to kite. Another good thing is no one is ever here. Mobs have 38k hp and hit for over 1k, so dont get hit. Takes me about 5 minutes to kill one with a 3.0 drum and most DoT AA done.
I use a chant/snare macro adapted from one of the ones I found here and this hot key to get me started in the right place.
Rich (BB code):
/face heading 110
/pause 5
/warp loc -2012 -2355 -380
/circle on 100
I chant Selo's and Invulnerability right before I use the hot key.
This could all be put together by someone who knows more than me about macros. Hopefully like the vsed macro. Also, it would be great if we could get the macro to do a large circle first (while Kazumis is up) to agro everything in the room, and then a smaller circle to kite. That way nothing would try to run away, which is the main problem right now. If something goes out of range things get bad fast.
I have modified the macro to use the following song line up, and simplified things I didn't need, but it can clearly be made better by more expert hands.
1 regen
2, 3, 4, 5 DoT
6 Occlusion of Sound
7 Snare
8 Selo
9 Invulerability
If we can figure out a way to avoid runners by having a fail safe snare method, or by having enough mobs behind us at all times, this could be amazing exp. Maybe toying around with my circle settings will do the trick, but after trying a few settings, this one seemed to work the best.
Rich (BB code):
#event NeedTarget "You must first select a target for this spell!"
#event NeedTarget "Your target is out of range, get closer!"
#event exp "You gain experience!!"
#event replay "You target resisted the Largo's Absonant Binding spell#*#"
#event logoff "LOADING, PLEASE WAIT..."
Sub Main
/declare slowsong int outer 0
/declare healsong int outer 0
/declare SeloSong int outer 8
/declare PrevSong int outer
/declare BellowSong int outer 6
/declare Bellowtimer int outer 300
/varset PrevSong 0
/echo Selo's: ${Me.Gem[${SeloSong}].Name}
:MainLoop
/doevents
/nomodkey /keypress forward hold
/if (${Target.PctHPs}<=15) /if (${slowsong}==0) {
/twist 6 7 2 3
/varset slowsong 1
}
/if (${Target.PctHPs}>15) /if (${slowsong}==1) {
/twist 2 3 4 5
/varset slowsong 0
}
/if (${Me.PctHPs}<=60) /potionbelt Activate 1
/if (${Me.PctHPs}<=95) /call healsong
/call selosong
/call GMCheck
/call bellow
/delay 1S
/nomodkey /keypress forward hold
/goto :MainLoop
/return
Sub GMCheck
/if (${Spawn[gm].ID}) {
/Log GM entered the zone!
/log For safty reasons ending the macro
/mqlog GM entered the zone!
/mqlog For safty reasons ending the macro
/keypress forward hold
/q
}
/return
Sub Event_replay
/squelch /twist 7
/return
Sub Event_NeedTarget
/if (!${Target.ID}) /squelch /target npc radius 235
/return
Sub Event_EXP
/varset healsong 0
/varset slowsong 0
/declare nexttarget int local
/if (!${Target.ID}) /squelch /target npc radius 235
/twist 2 3 4 5
/if (${Target.ID}) /return
/call event_EXP
/return
sub selosong
/if (${SeloSong}) /if (${Me.Buff[${Me.Gem[${SeloSong}].Name}].Duration}<=10) {
/echo Selos about to die
/twist 8
/delay 1S
/nomodkey /keypress forward hold
/delay 1S
/nomodkey /keypress forward hold
/delay 1S
/nomodkey /keypress forward hold
/delay 1S
/nomodkey /keypress forward hold
/if (${slowsong}==1) /twist 6 7 2 3
/if (${slowsong}==0) /twist 2 3 4 5
/nomodkey /keypress forward hold
/varset PrevSong 0
/doevents
/return
}
/return
Sub healsong
/if (${healsong}==0) /if (${Me.PctHPs}<=95) /if (${slowsong}==0) {
/twist 1 2 3 4 5
/varset healsong 1
/return
}
/if (${healsong}==0) /if (${Me.PctHPs}<=95) /if (${slowsong}==1) {
/twist 6 7 2 1
/varset healsong 1
/return
}
/if (${healsong}==1) /if (${Me.PctHPs}>=96) /if (${slowsong}==0) {
/twist 2 3 4 5
/varset healsong 0
/return
}
/if (${healsong}==1) /if (${Me.PctHPs}>=96) /if (${slowsong}==1) {
/twist 6 7 2 3
/varset healsong 0
/return
}
/return
Sub Bellow
/if (${Me.AltAbilityReady[Boastful Bellow]} && ${Target.Type.Equal[NPC]}) {
/aa act Boastful Bellow
/delay 2
}
/return
Sub Event_logoff
/delay 60s
/keypress forward
/keypress left
/keypress right
/camp desktop
/endmac
/return

