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NEW! MQ2Melee Zerker love - needs testing

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
Need some level 90 zerkers to see if Slap in the Face works correctly now

/melee slapface=20 Use ability when endurance above [X]% (0=off).

I Fixed/added Shared Bloodlust and Shared Brutality

/melee bloodlust=20 - Use ability when endurance above [X]% (0=off).

Vigorous Axe Throw, Energetic Axe Throw has been changed to vigaxe.

/melee vigaxe=20 - Use ability when endurance above [X]% (0=off).

Fix in for other discs not firing.
 
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Tested, works fucking awesomely (assuming it's the one in the vanilla compile).

I was looking at the MQ2Melee documetnation on the MQ2 Wiki and I was wondering if the 'battlecryif' statement is present. I'd like to use that option for it to not fire (atleast automatically) while discing with things which provide a better 'increase all skills damage modifier' effect.

Also did this fix things liek ranger's jolting kicks and such?
 
what discs shouldn't battlecry fire during?

I didn't realize ranger discs were broken.
 
I'd guess the following...

Focused Fury Discipline (L57), Berserking Discipline (L75), Sundering Discipline (L90)

As well the following AAs (Short Buff Window): Reckless Abandon

Pretty much those two will cover any burn where battle leap would not be a good idea to fire.
 
For ranger discs...

Jolting Kicks line doesnt seem to fire.

As well Rangers got a new one (presumably on the same timer) Enraging Crescent Kicks. It's an agro booster while the other is an agro decreaser...
 
On further inspection Cry Havoc doesnt seem to fire on my Zerker (unless you set it up so it only fires when in a group or something?) Otherwise everything else seems to be going smoothly.
 
You are talking about the mq2melee in the Addicts Ban'ei compile right?
 
Also rangers have a set of linked discs....

Jolting Crescent Kicks
1: Skill Attack (149)
2: Skill Attack (149)
Hate Generated: -5636

Enraging Crescent Kicks
1: Skill Attack (149)
2: Skill Attack (149)
Hate Generated: 2818

right now there is a jltkicks option that does not seem to work... Naturally if one were in range (Distance3D of 50 or less) having these fire might help... Naturally AggroMode=0 it'd use the deagro, AggroMode=1 would use the agro one.
 
NEW! MQ2Melee Zerker love - needs testing

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