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Need loot macro (1 Viewer)

pythag1

New member
Joined
Jan 11, 2010
RedCents
25¢
Hi - sure this is out there but cant track it down, I am after a macro that runs whilst I play that does nothing but:

Checks i am not in combat
checks if corpse with radius of X if so loots as per loot.ini
then goes back and starts again

any help?
 
Here is something quick:

Rich (BB code):
#include Ninjadvloot.inc
Sub Main

/declare campX int outer ${Me.X} 
/declare campY int outer ${Me.Y}
/declare campF int outer ${Int[${Me.Heading.DegreesCCW}]}

   /call SetupAdvLootVars

:loop
/if (!${Me.Combat} && ${SpawnCount[corpse radius ${CorpseRadius} zradius 100 noalert 25]}) {
/delay 2s
/call LootMobs
/MoveTo Loc ${campY} ${campX}
:wait
/if (${Me.Moving}) /goto :wait
/delay 5s
/face heading ${campF}
}
/delay 1s
/goto :loop

/end
 
After a little more searching this one posted by hoosierbilly works a little better
Rich (BB code):
| LootMobs.mac v1.1 by hoosierbilly 23 Sept 2011
| Based on - Sellstuff.mac v1.1 by Maskoi 11/27/2010
| Type /mac lootmobs
| Required  Ninjadvloot.inc v2.+ and MQ2Moveutils

#include Ninjadvloot.inc
Sub Main
   /call SetupAdvLootVars
	/if (!${SpawnCount[corpse radius ${CorpseRadius} zradius 100 noalert 25]}) {
	/echo There are no corpse's within ${CorpseRadius} units range.
	/squelch /endmac
	}
	/if (${SpawnCount[npc radius ${MobsTooClose} zradius 100 noalert ${AlertList}]}) {
	/echo Can't loot while mobs are within ${MobsTooClose} units range.
	/squelch /endmac
	}
    /call LootMobs
	/look
	/echo Looting complete - go slay some more.
/squelch /return

The first one kept running back to some reference point which didnt work when passing through a dungeon.
Thank you :)
 
Need loot macro

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