- Version of KissAssist.mac?
- 11.005
- When did your problem start?
- First notice today June 16th
- Character Role?
- Hunter
- What class is having this issue?
- Beastlord
- How often does this issue occur?
- Sometimes
- Can you reproduce the issue?
- It has done this several times intermittently.
I'll explain details in the main post section.
Hello
This is my first experiences with KissAssist. This is running Molo, a beastlord with warder and merc healer.
KissAssist has been started as Hunter mode.
The character settings have been applied as per the video guide. That is, taken from the KissAssist .ini library ( "Lvl 20 BST ini w/o conditions for KA11"), and pasted into the character file then start KissAssist macro. .
Background
Hunting in Crescent Reach has worked.
In the KissAssist_info file, the names of the mobs to fight are listed against 'MobsToPull'. Example: "a vicious cave bear,a skeletal ogre". I saw no issues there. This is important as the bears are indifferent, while the skeletal ogre are aggro.
The trouble appeared in East Karana.
The same setup that was working before with regards the KissAssist_mychar, and introducing the 'MobsToPull=a crag spider' in the [The Eastern Plains of Karana] section.
I moved to the desired are to hunt with a few spiders visible and started.
The spells and buffing management went through and it looked for a target and Nav to a crag spider and fights. Great! We win, the fight over looted and gets ready to continue.
A little time later, I noticed this strange activity.
Troubles
The spider is selected and the nav activity takes place. The character gets to melee range of the spider, but doesn't attack. Instead does a short 'nav' towards the spider again, and doesn't attack, and again, and again etc. The best way I can describe this is as if the character was "/follow" on the spider. On one occasions the spider had walked so far it gave up, and some comment about hunting radius and the character turned and ran back.
This is what is frustrating about trying to figure out what is wrong as some of the time it initiates the melee attack whereas other times it decides to follow with no attacks.
The thought that comes to mind, whats different? Bears and Spiders? Both are indifferent, and won't aggro until attacked. The bears are static in the cave, the spiders are roaming? Yet the ogres are both static and roaming, although they aggro!
From there I came to the thought, is it the direction of approach?
For discussion sake, if the spider is moving north and the character is coming from the south to then follow north it isn't able to attack? speculation by getting close to the spider and following it in a series of 'nav hops'. The attacks that did work, did they approach 'head on' or perhaps 'flank' as opposed from the 'rear' of the spider?
Part of me feels it doesn't matter what class this is, and likely see the same for any melee that close-in to fight.
Sorry if this is too wordy.
Welcoming advice and suggestions to what needs looking into.
Regards
This is my first experiences with KissAssist. This is running Molo, a beastlord with warder and merc healer.
KissAssist has been started as Hunter mode.
The character settings have been applied as per the video guide. That is, taken from the KissAssist .ini library ( "Lvl 20 BST ini w/o conditions for KA11"), and pasted into the character file then start KissAssist macro. .
Background
Hunting in Crescent Reach has worked.
In the KissAssist_info file, the names of the mobs to fight are listed against 'MobsToPull'. Example: "a vicious cave bear,a skeletal ogre". I saw no issues there. This is important as the bears are indifferent, while the skeletal ogre are aggro.
The trouble appeared in East Karana.
The same setup that was working before with regards the KissAssist_mychar, and introducing the 'MobsToPull=a crag spider' in the [The Eastern Plains of Karana] section.
I moved to the desired are to hunt with a few spiders visible and started.
The spells and buffing management went through and it looked for a target and Nav to a crag spider and fights. Great! We win, the fight over looted and gets ready to continue.
A little time later, I noticed this strange activity.
Troubles
The spider is selected and the nav activity takes place. The character gets to melee range of the spider, but doesn't attack. Instead does a short 'nav' towards the spider again, and doesn't attack, and again, and again etc. The best way I can describe this is as if the character was "/follow" on the spider. On one occasions the spider had walked so far it gave up, and some comment about hunting radius and the character turned and ran back.
This is what is frustrating about trying to figure out what is wrong as some of the time it initiates the melee attack whereas other times it decides to follow with no attacks.
The thought that comes to mind, whats different? Bears and Spiders? Both are indifferent, and won't aggro until attacked. The bears are static in the cave, the spiders are roaming? Yet the ogres are both static and roaming, although they aggro!
From there I came to the thought, is it the direction of approach?
For discussion sake, if the spider is moving north and the character is coming from the south to then follow north it isn't able to attack? speculation by getting close to the spider and following it in a series of 'nav hops'. The attacks that did work, did they approach 'head on' or perhaps 'flank' as opposed from the 'rear' of the spider?
Part of me feels it doesn't matter what class this is, and likely see the same for any melee that close-in to fight.
Sorry if this is too wordy.
Welcoming advice and suggestions to what needs looking into.
Regards









