So, I know there are various functions to navigate and follow, the problem I have is that between the various macros and plugins, it can be very difficult to determine what is being used, and what needs to be turned off when you port somewhere with your box group. If you don't know exactly what command you need, and you come into a populated area from different directions. It can cause some rather obvious macro/bot appearing movement issues. Specifically, I'm currently playing a group without port abilities for all characters, so I will use Origin or Throne of Heroes, or simply run them back to a PoK book. So, the group enters PoK from various sources. The problem is that if I've not disabled all of the "follow" type commands, then some of my toons promptly start running across the zone trying to group back up again. As soon as I realize what's going on I jump from toon to toon trying to stop them, and get very frustrated when some of them won't terminate movement. It would be helpful if I was able to use a single command to halt all movement, but I'm uncertain what that might be. These are the various commands I have tried using, but this last time I finally just unloaded MQ2, because after 6 failed attempts to stop two of my toons I couldn't figure out what command I needed to stop them from moving.
/nav stop - to halt use of MQ2Nav movement
/Chase off - to halt KA follow commands that also use MQ2Nav
/Follow off - to halt EQ's follow command
/afollow off - to halt the MQ2 follow command (can't recall which plugin this one belongs too offhand)
/stick off - to halt another KA follow command
I suppose I could try to unload the MQ2Nav plugin, or in this case I unloaded Macroquest2 itself because I was getting desperate and couldn't get two of my characters to stop climbing walls and buldings as they were dedicated to navigating straight line distance to some unknown target.
Can anyone provide some insight into a simpler way to ensure my toons shut down when they enter PoK, or that I can execute through EQBCS to stop them wherever they are?
I'm currently using eqmules KA, and the auto_clr mac, and that's it for this particular set, but I utilize other macros at times as well. I think largely MQ2Nav is the primary movement plugin used, but it may not always be the case.
/nav stop - to halt use of MQ2Nav movement
/Chase off - to halt KA follow commands that also use MQ2Nav
/Follow off - to halt EQ's follow command
/afollow off - to halt the MQ2 follow command (can't recall which plugin this one belongs too offhand)
/stick off - to halt another KA follow command
I suppose I could try to unload the MQ2Nav plugin, or in this case I unloaded Macroquest2 itself because I was getting desperate and couldn't get two of my characters to stop climbing walls and buldings as they were dedicated to navigating straight line distance to some unknown target.
Can anyone provide some insight into a simpler way to ensure my toons shut down when they enter PoK, or that I can execute through EQBCS to stop them wherever they are?
I'm currently using eqmules KA, and the auto_clr mac, and that's it for this particular set, but I utilize other macros at times as well. I think largely MQ2Nav is the primary movement plugin used, but it may not always be the case.

