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Bug - MT/MA not doing their thing

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nyghteyes

What is a macro??
Joined
Mar 21, 2006
RedCents
1,347¢
If a mob wanders into camp while the puller is on a run, or the group is medding, or if a mez wears off (the worst situation has been while medding). With or without groupwatch on they all just sit there and die Occasionally the first toon that gets aggroed will be a pet class and we survive if the 1 pet can solo it. Also the healer will not heal other pets except the pet tank in this situation as well.

If the mob was not pulled in with the puller it can be replicated.

If this is intentional could we get a a couple modifications to set up the camp as in safe location or not safe location and to break med cycle if a mob is too close to camp?

Thanks again guys, your work here has been nothing short of Amazing!
 
You didn't set MedCombat=1 did you? I have had problems with my wizard refusing to enter combat after triggering the med cycle. I want him to sit back down and med after casting his initial spells, but no dice. He just ignores combat all together if he's below mana % threshold.

I'm sure you already know this, but the only other thing I could think of is the MT is not targeting himself when you fire KA tank mode. Having the MT assist someone else breaks the tanking aspect. If the MT is targeted on itself and set to tank mode, he should be breaking mez'd mobs once the current mob dies, so you should never have a situation with mez'd mobs in camp during a med cycle..

Good luck getting this sorted.
 
Thanks for the food for thought, I'm using PullerPetTank so I have my pet targeted and everything starts up fine. I've tried targeting the Pet that is tanking and also the Pets Master with the other toons. Neither seemed to fix the combat problem. I don't have Medcombat on on my Pettank Master else I could see this problem being viable. Even then during a med cycle there should be a routine to be watching the camp (based on camp radii during downtime).

If this is how the macro was intended to be then that's fine I'll write myself a routine but figured I wasn't the only one with an issue like this so was hoping the masters here would change the main release. Maybe its a PullerPetTank issue? I dont have a normal tank to test it on at the moment.

-Nyght
 
Rich (BB code):
[General]
KissAssistVer=8.4.2
Role=PullerPetTank
CampRadius=60
CampRadiusExceed=200
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=75
MedOn=1
MedStart=30
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Demi Lich|Me
Buffs2=Dead Man Floating|Me
Buffs3=Arch Shielding|Me
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=0
CheckBuffsTimer=2
Buffs4=NULL
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=0
MeleeDistance=50
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=10
;DPS1=Devouring Darkness|35|Once
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS1=NULL
[Aggro]
AggroOn=0
Aggro1=Devouring Darkness
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Touch of Night|60|Tap
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
AutoRezOn=0
AutoRezWith=Your Rez Item/AA/Spell
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pet]
PetOn=1
PetSpell=Emmisary of Thule
PetFocus=NULL
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Augment Death
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetBreakMezSpell=Touch of Night
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=1
PetToysGave=
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=Min Mez Spell Level
MezMaxLevel=Max Mez Spell Level
MezStopHPs=80
MezSpell=Your Mez Spell
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Scent of Darkness
MaxRadius=1000
MaxZRange=300
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=4
AFKPCRadius=350
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Will give that a shot, didnt get a chance to run a group last night. I had DPS off because I was PullerPettank and wanted to conserve mana. Will keep you posted
 
I think you still have to have it on or you will never enter the combat routine.

This is absolutely true. I've had this problem with using my mage as a DPS role before. I wanted him to send the pet into combat, but not nuke. With DPSOn=0, he sat there doing nothing. Once I removed all the spells from DPS and set it =1, he sent the pet in.

Protip: To conserve mana with DPS enabled, set your dpsinterval to some really high number, like 20-30. This will pause the dps casts for long periods. You can also increase the DPSSkip, so when the mob reaches that % of hitpoints, they will stop dps.

Good luck.
 
This is absolutely true. I've had this problem with using my mage as a DPS role before. I wanted him to send the pet into combat, but not nuke. With DPSOn=0, he sat there doing nothing. Once I removed all the spells from DPS and set it =1, he sent the pet in.

Protip: To conserve mana with DPS enabled, set your dpsinterval to some really high number, like 20-30. This will pause the dps casts for long periods. You can also increase the DPSSkip, so when the mob reaches that % of hitpoints, they will stop dps.

Good luck.

Thought we had fixed this. i will look in to it again.
 
If you remove all the DPS spells ect or comment them out it will automatically set combat to 0 and then your back in the same situation.
 
Bug - MT/MA not doing their thing
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