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MQ2SuperStacker (Five MILLION stackable items in one stack)

TeachersPet said:
ahhhhhhhhhh. Well, that explains it. I'll do something to fix that fast.

Finally looked at the code and see the "if >= 20 then 5000000". Makes tons of sense to me now as well.

Some nice farming stuff has a natural stack limit of 5.
 
With the new mq2 compile finding that superstacker will not stack more then the alloted amount for each item, it doesn't CTD but doesn't seem to be working any longer at least for me.
 
How does this work? I've tried to stack a few things with this plugin loaded and so far none stack past the normal 20 limit. Are only certain things stackabale or am I missing something?
 
I tried this and it's working great. Here's a couple of tips though.

Once items are stacked do not unstack and restack them. You will quite often CTD, CT Server, or have the stack poof when you zone.

Do not use super stacks with the new tradeskill window. You will do 20 successful combines then CTD and have your stacks poof when you login again. Siddin's suggestion of using old-school macros that use the old style combine containers works great. They might require a bit of tweaking but it's nothing too major.

Keep your stacks to around 1000 items. I've had very erratic behavior when using stacks of several thousand items.

Hope that helps
 
Thanks Ryzon. That was exactly what I was running into while trying to do a 500 run of MTP's. Do you know of any old school mac's out there for tradeskilling? I think I would only need a combine mac. I can get all the rest setup getting the stuff needed then run the old school mac for the final combines. Any ideas?
 
Go to page 4 of this thread and find Siddin's post. There's a link to the MQ2 boards. Go to the last page of the thread that link points to and copy/paste the code.

To get it to work I had to comment out the following line.

Rich (BB code):
/if (!${bCombineDone})   /goto :DoCombineLoop

One other thing... Make sure you have the latest compile of MQ2. I had one of the early compiles right after patch and there were issues with the offsets related to container items that was causing problems.

Hope that helps.
 
Ok. So far I've tried using the combine and had no luck. I'll try commenting out that line also and see if it helps. I sure hope this works.
 
One thing I have noticed. If I give a enhanced stack of something to another toon enabled with this plugin he still only recieves 20 and the rest go poof (invis potions the culprate here)
 
It happens sometimes in trades. I don't remember exactly what was causing it but it was either trading the item from a bag or trading the item from your main inventory. If the item you're trading was originally in a bag and it shows up as a stack of 20, then cancel the trade, put it in main inventory, then trade it and see if that helps. It's also possible I got that backwards, but I know it had to do with the original location of the stack before the trade.
 
I use this extensively and have only had problems when I don't think about what I'm doing:

1. Super stacks don't persist in a bank slot
2. Combines don't work with super stacks. Unstack before starting your combines.
3. What #2 said.
4. My only real "gotcha": if you pick up a "super" sub-stack from a super stack, DO NOT drop it directly back onto that stack. If the sub-stack is the wrong quantity (forgot to backspace enough zeroes? LOL), drop it into an empty slot, then back to your main stack.

I don't think I understand the behind-the-scenes mechanics on this last one, but I lost 400 then 500 CEs in 30 minutes because I was typing too fast and not paying attention. As I recall, I crashed to server select, and on re-entering the receiving slot was intact, plus 20....anything over 20 on the cursor poofed.

I'm working smithing (at 282) and find it acceptable to stage massive quanities of the CEs, Blessed Dust and Temper in super stacks...just methodically break them down as you work through sets of the final combine.

...now if only CEs would legally stack to 100 like the Dust and Gems, some of the heat would be off :)
 
I find it easy when picking up a super large stack to grab a single item in the same bag and drop it on the stack, trasferring the item from your cursor and automaticly picking up the whole stack bypassing the count window.
 
You can also just hold down the shift key. Also, tradeskill combines with superstacks work fine as long as you use macros that don't use the new tradeskill window.
 
Updated to reflect new slot numbers for inventory bags (were 22 thru 29, now 23 thru 30....per change notice in MQ distribution).

Tested by stacking up two separate stacks of water flasks, repeated eight times (to a bag in each inventory slot).
 
Something strange is going on with stacking and poofs. This plugin has nice utility and could use some fine tuning for these examples:

Superstacked up 202 bonechips using /autoi
-can shift-click move them all over into bags out of bags no problem.
-using slider window, picking anything over 100 poofs the remainder and gives you a stack of 100, subtracted from the total of the original superstack.
..so say you pick up 101, you have a "legit" 101 in the original stack, but if you try to hand that additional 101 to anyone else, drop on ground, it will show as 100. If you put it in your inventory, it will linkdead and/or CTD you and then when you log back in the new stack will reflect the 100.

Superstacked 101 bonechips using /autoi
Superstacked another "legit" stack of 101 bonechips using /autoi to a top stack.
-combining the two "legit" superstacks causes linkdead/ctd. when you log back in, everything poofs but one server legit stack of 100.

--

My question would be is this serverside checking going on and there is no way to circumvent it, or is this happening with some additional consideration needed to be given to the source of this plugin.

My assumption is that this happens only with things that stack to 100 and not things that stack to 20. I am going to test that soon and can post the results.

My desire is that if this is all serverside and cannot be fixed, the plugin itself should enforce structure to its own limitations to prevent this happening so that when you are working with huge stacks of anything, you don't do so in fear of time loss. Perhaps even something as simple as a modification to the slider window on the fly to prevent the slider's max value being greater than 100 (or 20 if it works the same way).

Thoughts, tips, tricks, logic appreciated.
 
pms said:
Thoughts, tips, tricks, logic appreciated.

Good observations and suggestions. I have to admit I won't be of much help. While my name is all over the last several distributions (and even a code change--woot!), I am definitely not coder enough to attempt or consider these modifications. I also don't know enough to answer your server-side/client-side questions.

Hopefully more experienced eyes can offer insight or assistance.
 
The attached works fine for me. No updates for the most recent patch, just a re-compile.
 
strange i recomplied it and for some reason it did not work for me... probably did something wrong
 
MQ2SuperStacker (Five MILLION stackable items in one stack)

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