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/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Ranged,Pet]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]}) /goto :PullAgain
/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Pet]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]}) /goto :PullAgain
/echo ${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Pet]} && ${Me.SpellReady[${PullWith}]} ${Me.AltAbilityReady[${PullWith}]} ${Me.CombatAbilityReady[${PullWith}]}
Well FindMobToPull only has 1 change and it shouldn't affect regular pulling, ValidateTarget has zero changes. Only thing I can find is 1 change in sub Pull.
around Line 4150 in KA 8.3.0
KA 8.2.8:
Rich (BB code):/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Ranged,Pet]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]}) /goto :PullAgain
KA 8.3.0:
Rich (BB code):/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Pet]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]}) /goto :PullAgain
Try replacing the line with the 8.2.8 line and see if that helps. I can't see a reason to remove the Ranged from the test.
Ok. After further observation I see why it was removed. but if changing this back fixes the problem and you are using Ranged, then what are you pulling with?
/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Pet]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]} && !${Me.RangedReady}) /goto :PullAgain
50 && (!0 && !0) && !0 && NULL NULL FALSE
/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && ((!${Select[${PullWith},Melee,Pet,Ranged]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]}) || (${PullWith.Equal[Ranged]} && !${Me.RangedReady}))) /goto :PullAgain
this is when my puller decides he's now got a union gig and is entitled to breaks every few minutes.
Well FindMobToPull only has 1 change and it shouldn't affect regular pulling, ValidateTarget has zero changes. Only thing I can find is 1 change in sub Pull.
around Line 4150 in KA 8.3.0
KA 8.2.8:
Rich (BB code):/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Ranged,Pet]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]}) /goto :PullAgain
KA 8.3.0:
Rich (BB code):/if (${PullTimer} && (!${AggroTargetID} && !${ChainPull}) && !${Select[${PullWith},Melee,Pet]} && !${Select[TRUE,${Me.SpellReady[${PullWith}]},${Me.AltAbilityReady[${PullWith}]},${Me.CombatAbilityReady[${PullWith}]}]}) /goto :PullAgain
Try replacing the line with the 8.2.8 line and see if that helps. I can't see a reason to remove the Ranged from the test.
Ok. After further observation I see why it was removed. but if changing this back fixes the problem and you are using Ranged, then what are you pulling with?
