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Question - MQ2Nav Waypoints

orangenred

Member
Joined
Nov 23, 2016
RedCents
113¢
Hi,

New to mq2nav. I have it running, its awesome. One thing i cant seem to figure out is how to use the waypoints. I can create them but they dont do anything.

What I would like to do is set a pull from area, and a pull to area. Or something like that. Not sure if this is possible yet. Sorry if its been answered somewhere else.

Thanks
 
Kiss dos not support MQ2Nav waypoints. I think you would have to write a custom macro for it.
 
So is there any way to tell it to pull from a specific area (or exclude an area), right now it is just picking the closest mob and in some cases that is through a wall and getting there is past a lot of mobs.

Thx
 
You can use mq2advpath. I will probably be adding support for waypoints but it won't be until Jan 2017
 
Is there a way to use mq2advpath with kiss or would have to write my own macro using mq2advpath?

- - - Updated - - -

I see reference to a PullPath= in previous versions of Kiss, was this removed, dont see it in the current guide.

Thx again

- - - Updated - - -

Seeing lots of reference on the forums to a pull path, I think this is what I am looking for but cant figure it out, can anyone point me in the direction for making a pull path?
 
/plugin load mq2advpath

/record (pathhname)

move your toon along the path you want to record)

/record save (pathname)

/mac kissassist puller path (pathname)

you can also /play (pathname) to test the path

This works very funny for me and in many places kinda buggy, sometimes the puller will just chill middle of path or not even run the path. Make sure if the puller sees a mob it's able to pull it, ie not run by any small doors or passageways
 
So simple, thank you

- - - Updated - - -

So its working well, only issue atm is I have chainpull on, when it gets to the % set to chain pull it just spams "CastRadius is now set to:200" and cycles between the mob at 40% and no target. Once it dies it goes and pulls.
 
so if you record a path and let kissassist do its thing in hunter mode: will it stop once a target can to be pulled or will it move the path till the end?
 
Unless something has changed you can add distance units for how often to check for mobs along the path with

Rich (BB code):
/record save (pathname) ##

## = units along path before checking again
 
Kiss dos not support MQ2Nav waypoints. I think you would have to write a custom macro for it.

I'd rather see conditional support added to Kiss before waypoints!

I just recently tried Kiss for the first time. The biggest turn off for me was that it doesn't support conditions. I try to avoid using holy/downs in mq2melee if I can, as it can set off some alarms if others are watching, if you are afk for a few mins. I suppose you could unload mq2melee, just as you would pause a macro, but I never end up doing that.


Best example of a situation like that is if you are afk -idle (not afk exp'ing) and someone trains you and a bunch of your holy's go off from entering combat. Dead give-away.
 
Not sure if this is exactly what you are looking for aspire but support for if\not if statements was added in Kissassist Beta 9.0.

NEW! - TURN MQ2MELEE THE FUCK OFF

UseMQ2Melee=0/1 Off/On default=1 on
This is the people that don't want to use Mq2Melee at all in Kiss. It will turn off all functions including holy/downshits and let Kiss completely control your Melee toon.

NEW! - IF NOTIF
This is a new feature to help enhance combos for melee classes. Currently supports AE and Burn Section.

IF
Rich (BB code):
Burn1=Spell|Me/Mob/Ma|IF|Spell
Cast a AA/Skill/Spell/Disc/Item only if another AA/SPell/Disc/Item IS ACTIVE
NOTIF
Rich (BB code):
AE1=Spell|Me/Mob/Ma|NotIF|Spell
Cast a AA/Skill/Spell/Disc/Item only if another AA/SPell/Disc/Item IS NOT ACTIVE
 
Nope not exactly darkmax. It would be similar to the functionality that holys provide. Looks like those IF/NOTIF are restricted to AA/SPELL/DISC/ITEM.

To give you an example I use the following condition to debuff Damage shields on mobs.

If[${Target.Beneficial.ID} && ${Select[${Zone.ID},21,777,555,980]},TRUE,FALSE]

Or something even more complex such as this.

If[${Me.PctMana} < 45 && !${Me.SpellReady[Bucolic Gambit]} && ${Me.AltAbilityReady[Forceful Rejuvenation]}, TRUE,FALSE]

Keep in mind, I don't really know how to write conditions or mq2 code, just things that others have helped me figure out.
 
Nope not exactly darkmax. It would be similar to the functionality that holys provide. Looks like those IF/NOTIF are restricted to AA/SPELL/DISC/ITEM.

To give you an example I use the following condition to debuff Damage shields on mobs.

If[${Target.Beneficial.ID} && ${Select[${Zone.ID},21,777,555,980]},TRUE,FALSE]

Or something even more complex such as this.

If[${Me.PctMana} < 45 && !${Me.SpellReady[Bucolic Gambit]} && ${Me.AltAbilityReady[Forceful Rejuvenation]}, TRUE,FALSE]

Keep in mind, I don't really know how to write conditions or mq2 code, just things that others have helped me figure out.


I use to have a version of kissassist that would allow for this exact kind of situation, but Kiss changes so much it is hard to keep up with the updates. I know Maskoi is looking at adding more /if type functionally, but not to the extent your are describing. I feel your pain though when it comes to wanting to control more from KA and not use Melee, but for now you have to go with Melee. Just to let you know you can do any of the above /if statements above in Melee, you can even go as far as creating a custom field in KA that can be modified in melee and checked for in KA. If you want more info on what I am referring too, just PM me and I will send you some examples of what I am referring to.
 
Question - MQ2Nav Waypoints

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