• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - MQ2Nav not auto opening doors

Brikker

New member
Joined
May 16, 2018
RedCents
Hey guys. I'm running the latest updated version of MQ2 for RoF2 (Emulators).

Problem I'm noticing while running KA on a box group: Even though OpenDoors=on is listed in the MQ2Nav .ini, my puller character is not opening stuff as he comes to it. A lesser problem that I also noticed when trying to figure out why this was happening: /nav ui does nothing; no UI popping up, etc.

Any ideas?

This is the MQ2Nav ini:
[Settings]
AutoBreak=off
AutoPause=off
AutoReload=on
ShowUI=off
ShowNavMesh=off
ShowNavPath=on
UseSpawnFloorHeight=on
UseFindPolygonExtents=off
FindPolygonExtentsX=2
FindPolygonExtentsY=4
FindPolygonExtentsZ=2
OpenDoors=on
MapLineEnabled=on
MapLineColor=4278255360
MapLineLayer=3
DebugRenderPathing=off


And the NavUI ini:
[Debug]
Pos=60,60
Size=400,400
Collapsed=0


[MQ2Nav Tools]
Pos=413,82
Size=400,400
Collapsed=0


[ImGui Demo]
Pos=60,60
Size=550,680
Collapsed=0


*Edit: Fixed the invisible UI issue but still having the Door issue.

- - - Updated - - -

Eh you can delete this thread, sorry for the post! Reloading mq2/the plugin/relogging fixed it all.
 
Last edited:
Problem - MQ2Nav not auto opening doors

Users who are viewing this thread

Back
Top
Cart