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Problem - MQ2Nav - "No path available" in Temple of Marr even when mesh is present and updated

prisoncamper

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Dec 4, 2022
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When I take my toons into Temple of Marr, I can't get autonavigate to work as well as the "come to me" function. It says no path is available, yet the mesh file is present in my resources folder

What is the best way to troubleshoot this? MQ2Nav works just fine in all other zones i've been in.

Screenshot 2022-12-13 095715.jpg
 
When I take my toons into Temple of Marr, I can't get autonavigate to work as well as the "come to me" function. It says no path is available, yet the mesh file is present in my resources folder

What is the best way to troubleshoot this? MQ2Nav works just fine in all other zones i've been in.

View attachment 44290
this means that it is "off mesh"

so your mesh needs to be edited to include that section.

there are often times breaks in meshes due to game geometry or doorways that need custom connections

if you /nav ui then click the "render mesh" button and walk the path you'll likely see a break in the blue "meshed" area

and you can use the meshgenerator to add a walkable area or off-mesh connection to bridge that gap

if you provide the loc that the error messages says is not available, it would likely be a quick fix someone could make
 
Thank you for the speedy reply! So I looked at the settings in /nav ui and immediately noticed it says there is no mesh loaded. I hit reload and it tells me "No nav mesh available for freeporttemple". Is it possible that there's a zone naming issue going on? I am playing on Project Lazarus.

EDIT: I'm asking around on the project laz discord to see if anyone else has this issue.
 
Problem - MQ2Nav - "No path available" in Temple of Marr even when mesh is present and updated

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