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Question - Mq2Hud Issue

Joined
May 19, 2015
RedCents
1,294¢
I feel silly for asking but after looking at the guide and searching the forum I have not found an answer.

I found one other person with the same issues but without a solution to it.

I load MQ2hud just fine, I see the target line that shows level, class, direction..etc

What I can't figure out how to show is the nearby named list I remember from several years ago and experience. I've tried different commands from the guide but nothing seems to change at all.
 
Spawn1=3,4,5,86,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level} - ${NearestSpawn[1,npc named].Name},]}
Spawn2=3,4,5,98,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level} - ${NearestSpawn[2,npc named].Name},]}
Spawn3=3,4,5,110,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level} - ${NearestSpawn[3,npc named].Name},]}
Spawn4=3,4,5,122,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level} - ${NearestSpawn[4,npc named].Name},]}

? Thing is it treats NPCs as named anything without an a at the start it sees as a named.

You could in theory make a hud for every zone in TDS with a search for every named and only shows up if that named is up and you're in that zone.


Spawn1=3,4,5,86,255,255,0,${If[${Spawn[npc].Name.Equal[Caldarius]} && ${Zone.Name.Equal[Arx Mentis]},${Spawn[Caldarius].CleanName},]}

This would show up only if he was up and you were in arx mentis.
 
I can't always get it to show me the targets name and class every once in a while i can get it to load but its driving me nuts trying to figure out why its not static ever and hud move doesnt move anything.
 
(cough) ------- One Hud to rule them all . . . .

Rich (BB code):
     // Named Spawns
        NS=3,705,120,255,0,0,       ~~~ Top 15 Named ~~~ 
        Spawn1=3,705,130,255,255,0,#1    ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]} 
        Spawn2=3,705,140,255,255,0,#2    ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]} 
        Spawn3=3,705,150,255,255,0,#3    ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]} 
        Spawn4=3,705,160,255,255,0,#4    ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]} 
        Spawn5=3,705,170,255,255,0,#5    ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}
        Spawn6=3,705,180,255,255,0,#6    ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
        Spawn7=3,705,190,255,255,0,#7    ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
        Spawn8=3,705,200,255,255,0,#8    ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
        Spawn9=3,705,210,255,255,0,#9    ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
        Spawn10=3,705,220,255,255,0,#10  ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}
        Spawn11=3,705,230,255,255,0,#11  ${If[${NearestSpawn[11,npc #].Name.NotEqual["NULL"]},${NearestSpawn[11,npc #].Level},]} - ${If[${NearestSpawn[11,npc #].Name.NotEqual["NULL"]},${NearestSpawn[11,npc #].Name},]}
        Spawn12=3,705,240,255,255,0,#12  ${If[${NearestSpawn[12,npc #].Name.NotEqual["NULL"]},${NearestSpawn[12,npc #].Level},]} - ${If[${NearestSpawn[12,npc #].Name.NotEqual["NULL"]},${NearestSpawn[12,npc #].Name},]}
        Spawn13=3,705,250,255,255,0,#13  ${If[${NearestSpawn[13,npc #].Name.NotEqual["NULL"]},${NearestSpawn[13,npc #].Level},]} - ${If[${NearestSpawn[13,npc #].Name.NotEqual["NULL"]},${NearestSpawn[13,npc #].Name},]}
        Spawn14=3,705,260,255,255,0,#14  ${If[${NearestSpawn[14,npc #].Name.NotEqual["NULL"]},${NearestSpawn[14,npc #].Level},]} - ${If[${NearestSpawn[14,npc #].Name.NotEqual["NULL"]},${NearestSpawn[14,npc #].Name},]}
        Spawn15=3,705,270,255,255,0,#15  ${If[${NearestSpawn[15,npc #].Name.NotEqual["NULL"]},${NearestSpawn[15,npc #].Level},]} - ${If[${NearestSpawn[15,npc #].Name.NotEqual["NULL"]},${NearestSpawn[15,npc #].Name},]}
     
     //---------------------------------------------------
 
Question - Mq2Hud Issue

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