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Question - Mq2Events.ini

Joined
Nov 23, 2006
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Figured I would share 4 easy events I personally use, and makes my life a bit easier. If anyone else care to share I would be interested to see what people have come up with :)

As a SK this line gives me Perfected invis
Rich (BB code):
[invis]
trigger=You feel yourself starting to appear.
command=/if (!${Me.Combat}) /casting "Circlet of Shadow"

Perfect for running a box team. Requires MQ2AdvPath
Rich (BB code):
[Follow]
trigger=#1# tells the group, 'follow me now'#2#
command=/multiline ; /target ${EventArg1.Right[-2].Left[-1]}; /afollow on; /bc Following you : ${Target.CleanName}
[FollowOff]
trigger=#1# tells the group, 'stop follow'#2#
command=/multiline ; /afollow off; /bc Stopped following : ${Target.CleanName}

I use this to report mana when boxes are outside the group.
Rich (BB code):
[Mana]
trigger=#1# tells the group, 'mana'#2#
command=/bc |----->  ${Me.PctMana} mana  <-----|
 
Im starting to get into events. Would def like to see what other's have done

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Mine is just beginning, but here is my sham group run setup.

[Cheeta] Cheeta aa
trigger=You tell your party, 'Run Cast!'
command=/multiline ; /g Sounds great! Stand near! Cheetah Inc! ; /timed 10 /keypress Ctrl+Up

[Lev] aa LEV
trigger=You feel the spirit of cheetah enter you.
command=/multiline ; /timed 10 /g Levi INC! ; /keypress Ctrl+Down

[Invis] (aa INVIS)
trigger=Your feet leave the ground.
command=/multiline ; /timed 10 /g Invis INC! ; /keypress Ctrl+Left


[Follow] follow and start casting
trigger=#1# tells the group, 'Group Run'
command=/multiline ; /g On your six ${EventArg1}! ; /timed 10 /target ${EventArg1} ; /afollow ; /timed 10 /g Run Cast!

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I have a ton of idea's what I want to happen on different events, but some things i have to play around w/ the command line and figure out what works and what doesn't lol. For instance, like my example above, instead of using /keypress, could i use it with a /cast or something similar to shorten the process. I've read whatever i could find on events and really there's nothing out there that I was able to find at least
 
You can use a lot of the command syntax that are also applied in downshits/holyshits.

For example:

Rich (BB code):
[shining]
trigger=#*#shining myname#*# 
command=/multiline ; /target myname ; /casting "Shining Bulwark Rk. II"

So, you can just use /casting "whatever" instead of doing keypress. Same deal with doing AA, /alt act works

For your Cheetah example, you could simply do
Rich (BB code):
command=/multiline ; /g Sounds great! Stand near! Cheetah Inc! ; /timed 10 /alt act 939

I know there are a lot more advanced ways you can setup events but like you said, no one has really put out a comprehensive guide on how to do it. Usually they just post the code and then you have to pick it apart yourself if you wanna come up with stuff on your own.
 
I would suggest looking into using EQBCS commands to help with most of this.

I suggest this as you are triggering the action anyway by saying stuff in group.

Though I do like that the stacking of events to create a series of actions from the first, I would prefer the control that setting up a social hotkey and using /bc commands and groups to execute.

By use of /stick you can follow a lot better than using the follow command.

Here are a few examples that I use as in game social hotkeys:
1) following:
/bca //stick ID ${Me.ID} uw -- this will stick everyrone to the person issuing the command and adjust height as needed.

2) to get rid of those pesky reward windows
/bcaa //reward 1

3) having one particular person loot, this was handy before adv loot happened, but I do not use adv loot.
--Set up a loot group by using the following command "/bccmd channel loot".
/bct loot //assist ^insert the name of the group person that is issuing the command, they will have the monster targeted^
/pause 4
/bct loot //lootall
/bct loot //loot

A note about /bccmd channels, the character is always in that group, so if you have two people in the loot channel, one will loot first, based on the alphabetical listing. It is best if you just issue the /bccmd channel MOOT command to move the looter out of the loot channel.

you get the idea.

Hope this helps more than confuses. I think if you have too many events in the events.ini you might be stuck doing something while you really should be doing something else.
 
Question - Mq2Events.ini

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