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MonkSkillTrainer.mac

unknown405

Active member
Joined
Nov 17, 2006
RedCents
100¢
I made this for the macro contest with most loops, hope you guys like it. Here is the post I made containing the macro....

UnKnoWN405 said:
Loopcontest Macro
MonkSkillTrainer.mac
11 Loops used


-->Plugin requires MQ2SetGrav and MQ2DoCrack for the Safe Fall portion to work<--


Rich (BB code):
| //UnKnoWn
| MonkSkillTrainer.mac
| I made this macro to max all monk skills in the most loops I could possibly use.
| Uses 11 loops in total, made for the redguides most loops macro contest :D
| The safe fall stuff at the beginning is because setgrav 5 for some reason sends a ton
| of movement packets to the server and maxes your safe fall very fast. It usually works 
| anywhere from 5-15, but 5 seems to be the most common so you can play around with this it 
| doesn't reset to 5 ever, just sets it once.

#Event player "#*#You must target a player to bandage.#*#"
#Event bandaid "#*#You can't bandage without bandages, go buy some.#*#"
#Event toofar "#*#You must be closer to bandage #*#" 


Sub Main

|----------------------|
|-----Load Plugins-----|
|----------------------|
/if (!${Plugin[MQ2DoCrack].Name.Equal[mq2docrack]}) {
	/squelch /plugin MQ2DoCrack load
	/echo Loaded MQ2DoCrack plugin, because this macro requires it !
}
/if (!${Plugin[MQ2SetGrav].Name.Equal[mq2setgrav]}) {
	/squelch /plugin MQ2setgrav load
	/echo Loaded MQ2SetGrav plugin, because this macro requires it !
}

|----------------------|
|---Safe Fall Stuff----|
|----------------------|
/setgrav 5
/docrack envirofall on


|----------------------|
|------Declares--------|
|----------------------|
/declare CurPlayers       int outer null
/varset  CurPlayers ${SpawnCount[PC]}
/declare Loop int outer 11
    /declare OldSkillmend int outer
    /declare OldSkillsneak int outer
    /declare OldSkillfd int outer
    /declare OldSkillsafefall int outer
    /declare OldSkillhide int outer
    /declare OldSkillintimidation int outer
    /declare OldSkillbindwound int ouer
    /declare Bandaids int outer

|----------------------|
|-------Varsets--------|
|----------------------|
    /varset OldSkillbindwound ${Me.Skill[Bind Wound]}
    /varset OldSkillmend ${Me.Skill[Mend]}
    /varset OldSkillsneak ${Me.Skill[Sneak]}
    /varset OldSkillfd ${Me.Skill[Feign Death]}
    /varset OldSkillsafefall ${Me.Skill[Safe Fall]}
    /varset OldSkillhide ${Me.Skill[Hide]}
    /varset OldSkillintimidation ${Me.Skill[Intimidation]}
    /varset Bandaids 1

|----------------------|
|----Current Skills----|
|----------------------|
/echo Mend currently ${Me.Skill[Mend]}
/echo Sneak currently ${Me.Skill[Sneak]}
/echo FD currently ${Me.Skill[Feign Death]}
/echo Safe Fall currently ${Me.Skill[Safe Fall]}
/echo Hide currently ${Me.Skill[Hide]}
/echo Intimidation currently ${Me.Skill[Intimidation]}
/echo Monk Skill Trainer
/popup Monk Skill Trainer :: Training has begun!!
/delay 2s
/echo ${Loop} LOOPS!!!


|----------------------|
|-----Player Check-----|
|----------------------|
:Loop1
/if (${SpawnCount[PC]}>${CurPlayers}) { 
   /beep
   /beep
   /beep
   /echo People have zoned in, delaying macro until it's safe...
   /popup Additional people in zone ! ! !
/call CheckPlayers
}

|----------------------|
|-----Safety Check-----|
|----------------------|
/doevents
/call CheckGM
/goto :Loop2


|----------------------|
|-------Safe Fall------|
|----------------------|
:Loop2
|--Safe Fall--|
      /if (${Me.Skill[Safe Fall]}>${OldSkillsafefall}) {
        /echo Skillup! Safe Fall now ${Me.Skill[Safe Fall]}!
        /varset OldSkillsafefall ${Me.Skill[Safe Fall]}
      }
/goto :Loop3


|----------------------|
|--------Mend----------|
|----------------------|
:Loop3
|--Mend--|
/if (${Me.AbilityReady["Mend"]}) {
     /doability "Mend"
}
      /if (${Me.Skill[Mend]}>${OldSkillmend}) {
       /echo Skillup! Mend now ${Me.Skill[Mend]}!
       /popup Skillup! Mend now ${Me.Skill[Mend]}!
       /varset OldSkillmend ${Me.Skill[Mend]}
      }
/goto :Loop4


|----------------------|
|-------Sneak----------|
|----------------------|
:Loop4
|--Sneak--|
/if (${Me.AbilityReady["Sneak"]}) {
     /doability "Sneak"
     /delay 1s
     /doability "Sneak"
}
      /if (${Me.Skill[Sneak]}>${OldSkillsneak}) {
        /echo Skillup! Sneak now ${Me.Skill[Sneak]}!
        /popup Skillup! Sneak now ${Me.Skill[Sneak]}!
        /varset OldSkillsneak ${Me.Skill[Sneak]}
      }
/goto :Loop5


|----------------------|
|---------FD-----------|
|----------------------|
:Loop5
|--Feign Death--|
/if (${Me.AbilityReady["Feign Death"]}) {
      /doability "Feign Death"
      /delay 1s
      /sit
      /delay 1s
}
      /if (${Me.Skill[Feign Death]}>${OldSkillfd}) {
        /echo Skillup! FD now ${Me.Skill[Feign Death]}!
        /varset OldSkillfd ${Me.Skill[Feign Death]}
      }

/goto :Loop6


|----------------------|
|--------Hide----------|
|----------------------|
:Loop6
|--Hide--|
/if (${Me.AbilityReady["Hide"]}) {
     /doability "Hide"
     /delay 1s
     /doability "Hide"
}
      /if (${Me.Skill[Hide]}>${OldSkillhide}) {
        /echo Skillup! Hide now ${Me.Skill[Hide]}!
        /popup Skillup! Hide now ${Me.Skill[Hide]}!
        /varset OldSkillhide ${Me.Skill[Hide]}
      }

/goto :Loop7


|----------------------|
|-----Intimidation-----|
|----------------------|
:Loop7
/if (${Me.AbilityReady["Intimidation"]}) {
	/target npc
     /doability "Intimidation"
     /delay 1s
     /doability "Intimidation"
}
      /if (${Me.Skill[Intimidation]}>${OldSkillintimidation}) {
        /echo Skillup! Intimidation now ${Me.Skill[Intimidation]}!
        /popup Skillup! Intimidation now ${Me.Skill[Intimidation]}!
        /varset OldSkillintimidation ${Me.Skill[Intimidation]}
      }

/goto :Loop8


|----------------------|
|------Bind Wound------|
|----------------------|
:Loop8
/if (${Me.AbilityReady["Bind Wound"]} && ${Bandaids}>0 && ${Me.PctHPs}>69) {
	/target
     /doability "Bind Wound"
}
      /if (${Me.Skill[Bind Wound]}>${OldSkillbindwound}) {
        /echo Skillup! Bind Wound now ${Me.Skill[Bind Wound]}!
        /popup Skillup! Bind Wound now ${Me.Skill[Bind Wound]}!
        /varset OldSkillbindwound ${Me.Skill[Bind Wound]}
      }
/goto :Loop1
/return


|----------------------|
|-------GM Check-------|
|----------------------|
Sub CheckGM
    :GMCheck
    /if (${Bool[${Spawn[gm].ID}]}) {
       /echo Monk Trainer stopping for 10 minutes, GM in zone.
       :FDLoop
        /if (${Me.AbilityReady["Feign Death"]}) {
          /doability "Feign Death"
        } else {
         /goto :FDLoop
        }
       /delay 600s
       /goto :GMCheck
    }
/return


|----------------------|
|-------Events-------|
|----------------------|
Sub Event_bandaid
     /echo No bandages! Removing Bind Wound from macro!!
     /popup Out of band-aids. No longer covering up your boo-boo's!!
     /varset Bandaids 0
/return

Sub Event_player
     /echo You silly goose, you can't bind wound a monster!!
     /popup You have a monster targeted silly, targeting yourself!!
     /target
/return

Sub Event_toofar
     /echo You silly goose, you can't bind wound a monster!!
     /popup You have a monster targeted silly, targeting yourself!!
     /target
/return

Sub CheckPlayers
	:Safety
/if (${SpawnCount[PC]}>${CurPlayers}) { 
/goto :Safety
	} else /if (${SpawnCount[PC]}==${CurPlayers}) {
/echo Extra players in zone have left, resuming macro...
   /popup Additional people in zone have left! ! !
}
/return

Tested and working.This macro uses 11 loops in total, and maxxes out all your monks skills that I could think of. Let me know if you need more added, and I will do.

-UnKnoWn
 
Either it will make you THINK your the best and can do anything.... or it will make your pants hang from your arse and smell funny....:p
 
It won't work both of those requirements are old active hacks we no longer have.
 
MonkSkillTrainer.mac

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