- Joined
- Sep 27, 2016
- RedCents
- 646¢
Hey guys,
I am currently working on updating all of my characters to KA conditional formats.
Could someone please take a look at the following and tell me if I am totally retarded or not? I have some questions which I will ask below the code.
[Burn]
BurnCOn=1
Burn1=Drunken Monkey Style
BurnCond1=${Target.Named} && ${Me.CombatAbilityReady[Drunken Monkey Stlye].ID} && ${Me.CombatAbilityReady[Speed Focus Discipline].ID} && ${Me.AltAbilityReady[Infused Thunder].ID} && !${Me.ActiveDisc.ID}
Burn2=Speed Focus
BurnCond2=${Target.Named} && ${Me.CombatAbilityReady[Speed Focus Discipline].ID} && ${Me.Buff[Drunken Monkey Style].ID} && !${Me.ActiveDisc.ID}
Burn3=Infused Thunder
BurnCond3=${Target.Named} && ${Me.AltAbilityReady[Infused Thunder].ID} && ${Me.ActiveDisc[Speed Focus Discipline].ID}
Burn4=Doomwalker's Synergy
BurnCond4=${Target.Named} && ${Me.CombatAbilityReady[Doomwalker's Synergy].ID} && ${Me.ActiveDisc[Speed Focus Discipline].ID}
Burn5=Terrorpalm Discipline
BurnCond5=${Target.Named} && ${Me.CombatAbilityReady[Terror Palm Discipline].ID} && !${Me.ActiveDisc.ID} && !${Target.Buff[Doomwalker's Synergy Effect].ID}
So basically I'm trying to...
If target is a named mob, and DMS + Speed Focus + Infused is ready + I'm not already running a disc, pop all three.
If target is named and I'm not running a disc + doomwalker's effect has worn off the namer, pop Terrorpalm
Does this work as it's written? Also do I need the .ID tags after disc names? or is that pointless.
Obviously there's a lot more to come but I figure I would ask for some nomenclature help before I spend too much time and need to rewrite everything.
Also, if I'm being excessive with conditions please let me know, right now I feel like it's more than I need (if( x and x and x and x and !x).
Thanks all!
I am currently working on updating all of my characters to KA conditional formats.
Could someone please take a look at the following and tell me if I am totally retarded or not? I have some questions which I will ask below the code.
[Burn]
BurnCOn=1
Burn1=Drunken Monkey Style
BurnCond1=${Target.Named} && ${Me.CombatAbilityReady[Drunken Monkey Stlye].ID} && ${Me.CombatAbilityReady[Speed Focus Discipline].ID} && ${Me.AltAbilityReady[Infused Thunder].ID} && !${Me.ActiveDisc.ID}
Burn2=Speed Focus
BurnCond2=${Target.Named} && ${Me.CombatAbilityReady[Speed Focus Discipline].ID} && ${Me.Buff[Drunken Monkey Style].ID} && !${Me.ActiveDisc.ID}
Burn3=Infused Thunder
BurnCond3=${Target.Named} && ${Me.AltAbilityReady[Infused Thunder].ID} && ${Me.ActiveDisc[Speed Focus Discipline].ID}
Burn4=Doomwalker's Synergy
BurnCond4=${Target.Named} && ${Me.CombatAbilityReady[Doomwalker's Synergy].ID} && ${Me.ActiveDisc[Speed Focus Discipline].ID}
Burn5=Terrorpalm Discipline
BurnCond5=${Target.Named} && ${Me.CombatAbilityReady[Terror Palm Discipline].ID} && !${Me.ActiveDisc.ID} && !${Target.Buff[Doomwalker's Synergy Effect].ID}
So basically I'm trying to...
If target is a named mob, and DMS + Speed Focus + Infused is ready + I'm not already running a disc, pop all three.
If target is named and I'm not running a disc + doomwalker's effect has worn off the namer, pop Terrorpalm
Does this work as it's written? Also do I need the .ID tags after disc names? or is that pointless.
Obviously there's a lot more to come but I figure I would ask for some nomenclature help before I spend too much time and need to rewrite everything.
Also, if I'm being excessive with conditions please let me know, right now I feel like it's more than I need (if( x and x and x and x and !x).
Thanks all!

