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Problem - MeleeDistance / MobRadar and mobs in camp

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Well-known member
Joined
Jan 2, 2014
RedCents
1,611¢
Version of KissAssist.mac?
11.001
When did your problem start?
Since i started using it
Character Role?
  1. PullerTank
What class is having this issue?
  1. Warrior
How often does this issue occur?
Always
Can you reproduce the issue?
yes
I have noted that if a mob has wandered into camp and either been messed by my enc, or aggros a group member/pet and remains far enough away to be outside of the MeleeDistance range the tank never engaged or adds it to an add list

After turning on /debug i see it enter and leave the MobRadar and other stuff as if it's just waiting for mobs to spawn to pull

If i manually /varset MeleeDistance to a number in which the add is within the radius it will engage it


But this doesn't make sense, why is MeleeDistance (the distance which you engage at? ) vs CampRadius (radius which to consider mobs within your camp ?) If an add is within a CampRadius AND aggro (on xtarget/beating up a player or pet) should it not engage anyhow?

Maybe im missing something, i have only in the past couple weeks started to really use this
 
In Most all cases CampRadius should be smaller than MeleeDistance. MeleeDistance was created to give your Tank/PullerTank a buffer to engage a mob before it entered CampRadius. When setting up your camp, all characters should be within CampRadius of the Tank/PullerTank and the Tanks MeleeDistance should be large enough to activate /attack before the mob gets to Camp.

I set my CampRadius=35 and my MeleeDistance=75.

This is still dependant on the mobs showing up in the XTarget window.

Hope this helps.
 
Problem - MeleeDistance / MobRadar and mobs in camp

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