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Question - Med in combat variable question

mikesrg

Member
Joined
May 22, 2022
RedCents
250¢
Version of KissAssist.mac?
Latest
When did your problem start?
New User
Character Role?
  1. Assist
What class is having this issue?
  1. Wizard
How often does this issue occur?
Always
I was wondering if there was a way to have boxes not stand up when combat starts, and sit down after a cast during combat. I read over the following and it seems there not. Wanted to ask if others had input. It looks kinda of sus when the entire caster group stands up as soon as I start a pull.
MedCombat00/1If this is enabled, your character will med to full during combat. Healers will heal, but melee characters won't attack.
 
Sitting multiplies your aggro, and can cause issues for the tank. So by default we stand the characters to keep from grabbing aggro away from the tank.
If I wanted to make to group look less bot like by having a small random delay before standing when mobs are incoming, is line 1124 the only one that would need to be changed?
[CODE title="Line 1124 - stand on incoming"]/if (${Me.Sitting}) /stand[/CODE]
to
[CODE title="Random Pause up to 0.8s before stand on incoming"]/if (${Me.Sitting}) {
/delay ${Math.Rand[8]}
/stand
}[/CODE]
And for sitting and standing during the fight, how would the following conflict with casting:
[CODE lang="ini" title="Sit Stand depending on Aggro Level"]Aggro1=Command:/sit|50|<
Aggro2=Command:/stand|90|>[/CODE]
 
Last edited:
Lines 1009, 1058, 1124, and 1141 would need to be changed in the same manner.
Cheers. So would be better with a subroutine that gets called at those points ... apart from the increased complexity, and not everyone would want that feature so you'd have to add another setting to the ini, which is more complexity ...

Apologies, I edited my post I think after you saw it. An idea about using the aggro section. This should work in that scenario as whenever a spell is casted, you check for sitting and then stand?
 
Question - Med in combat variable question

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