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Question - Mage Pulling

EQman0311

Active member
Joined
Dec 4, 2014
RedCents
749¢
Is there a way to pull faster with a Mage? I am using an Earth Pet and pet pulling and he roots them away from my camp. Any way to tweak this? 105 Mage

Mage/Wiz/Enchanter group

- - - Updated - - -

Also Pet won't Break Mez. If mob is mezzed, MQ window gives me an error.
 
I also use a mage as my puller.
Try using PullerPetTank with your Malo AA as your pull spell. (It causes no damage if you're dealing with summoning mobs)
 
In your Pet Section:
Rich (BB code):
[Pet]
PetOn=1
PetSpell=Convocation of Water
PetFocus=Chitin Stud
PetShrinkOn=1
PetShrinkSpell=Chitin Stud
PetBuffsOn=1
PetBuffs1=Burnout XII
PetBuffs2=Iceflame Armaments
PetBuffs3=Focus of Primal Elements
PetBuffs4=Host in the Shell
PetBuffs5=Velocity
PetBuffs6=Companion's Aegis
PetBuffs7=Second Wind Ward
PetBuffs8=Virulent Talon
PetCombatOn=1
PetToysOn=0
PetToys1=NULL
PetToysGave=NULL
PetBreakMezSpell=NULL<Put a DAMAGING spell your mage has memed here
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=1
By putting a damage spell in the section titled "PetBreakMezSpell=" your Mage SHOULD break mez on next mob when its time to wake one up.
 
I never had great luck using a mage to pull with a pet AND having them wake mezzed mobs.

To keep your earth pet from casting root, just use the in-game EQ command that makes your pets stop casting anything. You have to check the pet affinity/pet focus aa's to get the actual command because I forget, but it's something like /pet nocast (similar to /pet focus).
 
malo is a great spell to pull with, however, using a lower level X of Many spell, will allow you to pull through walls and other geometry.

Like all bolt / spear type spells it has two potential damage parts, one at a closer range where the mob will immediately aggro, and one at long range where the bolt graphic actually has to reach the mob
 
Question - Mage Pulling

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