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RGMercs Lua vs. Mac spell cast delay

DEADCiTiES

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Oct 24, 2022
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I was noticing characters being less aggressive during combat while using the RGMercs Lua. I decided to load the macro to test what difference I could easily find.

I discovered the Lua waits about a second after the GCD to cast a spell. While the GCD is active, you can see the entire spell bar is subdued. The macro will not wait a second after the GCD to cast a spell. You'll see the macro keep the spell bar locked in a subdued state mostly through the fight, it's casting spells as soon as possible.

The difference isn't limited to combat situations; the Shaman Lua will wait about a second after the spell bar lights up to cast cannibalization each time. The macro will keep the spell bar locked in a subdued state while spamming cannibalization. These seconds between casting spells add up to leaving a lot on the table.
 
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I missed your reply in here, sorry about this. I'm using Shaman Cannibalization as an example. I have the buff wait timer down to 0 on the Lua. This setting does effect how long of a delay Cannibalization has. With a wait of 5, there was about a 10 second delay between casting. A wait of 0 produces about a 1 second delay. The macro doesn't waste much time, it'll cast the spell as soon as it's available +- ~30ms, due to latency. When I look at my mage in combat with the macro, you'll see its spellbar is always grey. It's casting as rapidly as possible, while the Lua will have a 1 second wait period. I'm attaching a verbose log of 2 casts of cannibalization with the Lua. I saved it as a Lua file so that when you open it, the text should be colored for easier readability.

Lua:
1711989772477.gif




Macro:
1711990049815.gif
 

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Mage in combat, only casting one spell for some reason. It also has the long delay, even though the spell is ready again.
1712137033289.gif

vs

RGMercs Macro, keeping the spell bar in constant use even though another spell is on cooldown.
1712137132176.gif


Shaman in a Cannibalization state, exhibiting a similar delay, for some reason it felt it had enough Cannibalization and wanted to cast Spirit of Bih'Li again.
1712138571727.gif
 
I have noticed this too, the Lua seems a lot less aggressive in my testing so I've went back to the macro for now..
Also having some error with movement ending the Lua script as well :|
 
Thanks for bringing this back up, the conversation has led to other performance improvements and I'm already testing some tweaks, I've noticed the same issues you have.
 
RGMercs Lua vs. Mac spell cast delay

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