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| LootMobs.mac v1.1 by hoosierbilly 23 Sept 2011
| Based on - Sellstuff.mac v1.1 by Maskoi 11/27/2010
| Type /mac lootmobs
| Required Ninjadvloot.inc v2.+ and MQ2Moveutils
#include Ninjadvloot.inc
Sub Main
/call SetupAdvLootVars
/if (!${SpawnCount[corpse radius ${CorpseRadius} zradius 100 noalert 25]}) {
/echo There are no corpse's within ${CorpseRadius} units range.
/endmac
}
/if (${SpawnCount[npc radius ${MobsTooClose} zradius 100 noalert ${AlertList}]}) {
/echo Can't loot while mobs are within ${MobsTooClose} units range.
/endmac
}
/call LootMobs
/look
/echo Looting complete - go slay some more.
/return
| LootMobs.mac v1.1 by hoosierbilly 23 Sept 2011
| Based on - Sellstuff.mac v1.1 by Maskoi 11/27/2010
| Type /mac lootmobs
| Required Ninjadvloot.inc v2.+ and MQ2Moveutils
#include Ninjadvloot.inc
Sub Main
/call SetupAdvLootVars
/if (!${SpawnCount[corpse radius ${CorpseRadius} zradius 10000 noalert 25]}) {
/echo There are no corpse's within ${CorpseRadius} units range.
/endmac
}
/if (${SpawnCount[npc radius ${MobsTooClose} zradius 1 noalert ${AlertList}]}) {
/echo Can't loot while mobs are within ${MobsTooClose} units range.
/endmac
}
/call LootMobs
/look
/echo Looting complete - go slay some more.
/return
| LootMobs.mac v1.1 by hoosierbilly 23 Sept 2011
| Based on - Sellstuff.mac v1.1 by Maskoi 11/27/2010
| Type /mac lootmobs
| Required Ninjadvloot.inc v2.+ and MQ2Moveutils
#include Ninjadvloot.inc
Sub Main
/call SetupAdvLootVars
/if (!${SpawnCount[corpse radius ${CorpseRadius} zradius 10000 noalert 25]}) {
/echo There are no corpse's within ${CorpseRadius} units range.
/endmac
}
/call LootMobs
/look
/echo Looting complete - go slay some more.
/return
| loot.mac by Maskoi 07/28/2013 Redguides.com
#include ninjadvloot.inc
sub main
/declare CampZone int outer ${Zone.ID}
/declare CampXLoc int outer ${Me.X}
/declare CampYLoc int outer ${Me.Y}
/declare CampZLoc int outer ${Me.Z}
/declare LookForward int outer ${Me.Heading.DegreesCCW}
/echo Starting Loot macro. I will check for corpses to loot every 30s.
/call SetupAdvLootVars
/varset CorpseRadius 100
/varset MobsTooClose 10
:top
/moveto mdist 10
/call LootMobs
/delay 2s
/moveto loc ${CampYLoc} ${CampXLoc}
/delay 2s ${MoveTo.Stopped}
/face heading ${LookForward}
/delay 30s
/goto :top
/return
