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Question - Logging an afk session

Foxman350

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Apr 21, 2016
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I am wondering if there is a way to do this. I tend to die a couple hours into being afk and not exactly sure why. I watch for a few hours and no issues that I see. Then I step away for a couple hours and boom my crew is dead.
 
Lol, I just though it was me.... My bard either sticks miles away from the camp out of heal range (rare). Or my cleric gets stuck with his spellbook open (common) . Or the wizards get stick in a long cast (bucolic harvet) loop (a stupid annoyance). Or the bard decided to bring 4 and wont manage them and the mobs deliver a spankdown (more often than it should happen). And it only does it when I look away from the pc for a few mins.

FFS!
 
the long recast thing I kept running into when using MQ2Cast_Spell_Routines.INC The plugin has a timer that apparently needs adjusting, but I haven't had any luck with adjusting it to even ridiculous lengths. I eventually switched back to Spell_Routines.INC

For those wondering what the issue is, if the macro fires off a spell with a super long cast time, the plugin decides there must be a problem and cancels the cast before you are done, then the macro (not receiving a cast success confirmation) fires off the long recast spell again. Rinse and repeat.
 
This last night, only 2 group members dead, a third had ran far away from the camp and the other was alive in camp.

The one that ran away was not puller, had camp here radius set properly, and wasn't chasing a mob as these do not run
 
Debugging can be an art, I use a more elaborate version (more private variables) of this line:

Rich (BB code):
/mqlog ${Me.Name} HP:${Me.PctHPs} Mana:${Me.PctMana} from ${EverQuest.Server} in ${Zone.ID} loc ${Me.X} ${Me.Y} ${Me.Z} on  ${Time.Date} ${Time.Time24}

You might also want to add ${Me.State} and a few more properties from: http://www.redguides.com/docs/projects/macroquest/reference/top-level-objects/tlo-me/
Oh maybe also ${Target.Name} for those times when a specific target gives you problems.

The big question is where to put it in your macros.

In KISS you might want to to find places where a check for low health occurs and add it there.

One place where you might want to add logging is somewhere in Sub Combat,

There are a bunch of ${DebugCombat} checks where you could replace /echo with /mqlog, might be a bit excessive though.
 
How much it helps depends on the macro....

MQ2Log
/mlog on

records a copy in your macroquest/log folder of everything that appears in your MQ2 window.
I use this a lot when running afk. KissAssist does a nice job of outputting what it is doing.
 
Be aware of necro's. I have one on my server that loves to hunt my group down and fear the mobs. I know when he was around, because my tanks corpse will be way out away from camp and he will be standing at his bind location and all the other group members will have some mob on target.
 
Need to make your games exit when shit like that happens.


Sent from my iPhone using Tapatalk
 
Be aware of necro's. I have one on my server that loves to hunt my group down and fear the mobs. I know when he was around, because my tanks corpse will be way out away from camp and he will be standing at his bind location and all the other group members will have some mob on target.

Interesting, it's a necro, I think, that seems to wander through the zone I'm hunting and shuts me down. I have my GTFO settings so high it would be hard for anyone to be in the same zone with me. But I've had the same clown get too close several times now. Should have wrote his name down.
 
write his name down and what give him an award ??? AFK mac in the open ur asking to get fucked with.... ida 10% resed ur entire group all fuckn night..... Id expect some one todo me....... but anyways...... I find that spending the time to refine and tweek on ur settings so the toons react more like u would reducing lag and making sure ur set up in a nice open clear spot PAYS.... but all it takes is a lag spike or some extra clip lag or random computer shit to fuck everything up.... but setting urself up to be trolled and fucked with is worthless like shiting on ur hands and clappn.... DONT BE THAT GUY......
 
... [random constructive feedback] ...

I don't see how writing down the name of someone who obviously is trolling / targeting MQ2 users as a heads-up to others is such a heinous idea. I'd appreciate the heads up just so I could keep an eye out for the d-bag.
 
Be aware of necro's. I have one on my server that loves to hunt my group down and fear the mobs. I know when he was around, because my tanks corpse will be way out away from camp and he will be standing at his bind location and all the other group members will have some mob on target.

Don't you have AFK tools?
 
Yes I use AFK tools, but I also chain pull. So the necro stays far enough away from camp and waits for me to have a pull of 2 or more mobs, then he run into camp as my warrior starts on a new mob and fears the mob. I don't afk in open zones very often, and when I do it is because of something I need to walk out of the room to do and my task takes me longer than I expect.
 
I am wondering if there is a way to do this. I tend to die a couple hours into being afk and not exactly sure why. I watch for a few hours and no issues that I see. Then I step away for a couple hours and boom my crew is dead.

I have a solid group that will handle itself reliably.
However before that point the reasons for alot of the deaths came from fights being on a threshold of where lag can mean the difference between winning and dying.
If my tank takes his sweet time turning around to grab aggro after pulling, I have pets that are already on the mob to help this gap so the mob doesn't eat my mercs or healers.

On rare occasion I'll find my tank off a cliff or dead away from camps.
Dead away from camp I figure on a situation where my one merc being dead,
tank not waiting for it to be up, pulling/ tanking,
being near death and going out for another pull in the 3 min gap between merc revives.

But also if my merc is dead it could be that i'm already experiencing latency issues.

- - - Updated - - -

Yes I use AFK tools, but I also chain pull. So the necro stays far enough away from camp and waits for me to have a pull of 2 or more mobs, then he run into camp as my warrior starts on a new mob and fears the mob. I don't afk in open zones very often, and when I do it is because of something I need to walk out of the room to do and my task takes me longer than I expect.

sounds like the necro is a mq'er himself
 
/if ${Target.Feared.ID} then switch target?

Don't know if Feared is in the source but I could certainly add it... Just saying...
 
/if ${Target.Feared.ID} then switch target?

Don't know if Feared is in the source but I could certainly add it... Just saying...

You don't know how many hours I spent trying to figure a way to do this. I ended up adding some code that kept my tank from running out of camp while the mob was fleeing and their HP was above 50%, But a Target.Feared.ID would make things a lot easier.

Necro's and their damn totems. I think that is what they are called. They don't actually cast anything on the mob, they cast an item in camp that causes the mob to run in fear.
 
It doesn't get a new buff on it that shows its feared ?
What item is that? I am gonna need it for testing
 
Question - Logging an afk session

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