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#turbo
#event camp "personingroup tells the group, 'lets roll'
#event dzadd "personyouwanttoadd tells you, 'add me'
#event invite "#*#invites you to join#*#"
#Event Zoned "#*#You have entered#*#"
|#Event check "#*# says out of character, '#*#camp check#*#'"
|#event check "#*# says out of character, '#*#Camp Check#*#'"
|#event check "#*# says out of character, '#*#CC plz#*#'"
Sub Main
:loopstart
/doevents
/call GMcheck
/IF (${Target.Name.Find[misguided_beludu_Creque]}) {
/target npc next
}
/IF (${Target.Name.Find[a_venemous_stonemite]}) {
/target npc next
}
/if (${Target.Level}>67) /tar npc next
/if (${Target.Distance}>220) /keypress esc
/if (${Target.ID}==FALSE) /tar NPC radius 220
/delay 10
/if (${Me.AltAbilityTimer[Fortified Bellowing]} == 0) {
/delay 5s
/aa act Fortified Bellowing
}
/delay 10
/if (${Me.AltAbilityTimer[Cacophony]} == 0) {
/delay 5s
/aa act Cacophony
}
/goto :loopstart
/return
Sub GMcheck
/if (${Spawn[gm].ID}) {
/echo Gm detected
/beep
/beep
/beep
/stoptwist
/endmac
/q
}
/return
Sub event_camp
/sit
/camp desk
/return
sub event_zoned
/delay 5s
/camp desktop
/endmac
/return
sub event_dzadd
/dzadd personyouwanttoadd
/return
sub event_invite
/invite
/return