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Question - Keeping DPS on Tanks target

riot

Active member
Joined
Sep 10, 2014
RedCents
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I'm running KA with my tank as PullerTank however he's constantly switching targets leaving my DPS targeting mobs at 100% and never assisting. How do I make it so my DPS switch targets when the tanks target switches?
 
Keeping your assist at around 95% or so should greatly reduce the problem. Otherwise, if your using mq2eqbcs do a /bcg //switch command from the tank, that should get everyone back on the proper mob.
 
Keeping your assist at around 95% or so should greatly reduce the problem. Otherwise, if your using mq2eqbcs do a /bcg //switch command from the tank, that should get everyone back on the proper mob.

derp. I completely forgot I changed their assist at percentages, thanks lol.

There's another issues tho, when I pull multiple mobs at once ,and my chanter starts mezzing them all, my tank will ignore the last mob standing (if the mob is mezzed) and go pull more mobs to the camp. Then when mez breaks he'll turn around and sometimes engage the mob. He completely disregards this mob during the mobs in camp check. I have my campradius set around 75 and even with the mob right on top of the tank he will still ignore it.
 
is your tank set to assist at a percentage below what the percentage of the mob is mezzed at? I have had this issue, to counteract it, I changed my tank to /assistat 100, have not had any issues since.
 
Nope, this assist is set to 100%. He only ignores the last mob left in the camp, every other mezzed mob he kills.
 
Yes I am, everything is freshly updated.

If a single mob is mezzed (but off xtarget due to memblur), he'll go pull something else. If mez breaks during the pull he'll stop the pull and return to camp but won't clear his current target so the mob in the camp beats on whomever until the tanks target times out and he selects the mob in camp.

If you need more details I can run some examples when I get off work later
 
I had a similar issue at one time, chanter would mes/memblur my adds (sometimes3-4), and pullertank would ignore. the mezed mobs in camp.
Did a simple thing with holys/downs and non-dmg AE. Basially 1 toon has loaded an AE non-dmg, quick recast, detrimental ability/spell , and have that toon cast it when mob you are currently fighting gets to low health.
Good examples, sk AE agro, Shaman AE slow, Any AE Debuff...anything to put em back on the xtarget list but not break mez.
Wont work for everyone but may help some till a real fix is found.

- - - Updated - - -

Here's an example from my shaman:
Rich (BB code):
downshit12=/if (${Target.Type.Equal[NPC]} && ${SpawnCount[npc radius 30 zradius 10]}>1 && ${Target.PctHPs}<30 && ${Me.AltAbilityReady[Tigir's Insect Swarm]}) /alt act 856
 
ctaylor sent me a fix via PM that i'm going to try out in a little bit. If that doesn't work I'll have to try out your ae downshit for the time being.
 
For those who are interested. The Highlighted line in SUB CheckForCombat needs to be changed.

Rich (BB code):
            /if (${Role.Equal[tank]}) {
                | If tank is assisting puller and in chase mode
                /if (${MainAssist.NotEqual[${Me}]} && ${ChaseAssist}) /call DoWeMove
                /if (${ReturnToCamp} && !${MobCount} && ${Math.Distance[${CampYLoc},${CampXLoc}]}>10 || (${MobCount}==1 && ${AggroTargetID} && ${Math.Distance[${CampYLoc},${CampXLoc}]}>75)) /call DoWeMove
                /if ((${MobCount} && ${AggroTargetID}) || ${TankTimer}) /goto :CombatTop
            }
        /if (${Debug} || ${DebugCombat}) /echo CheckForCombat MobCount: ${MobCount} AggroTargetID: ${AggroTargetID} ChainPull: ${ChainPull}
        ! Added change below for tank roles that negate chain pulling like pullertank or pettank. 
        /if (((${AggroTargetID} || ${MobCount}) && !${ChainPull}) || (${MobCount}>1 && ${ChainPull})) /goto :CombatTop 
        /if (${MobCount}==1 && ${ChainPull}) /return
        /if (${ReturnToCamp} && ${Math.Distance[${CampYLoc},${CampXLoc}]}>10) {
            /if (${MainAssist.NotEqual[${Me}]}) /delay ${Math.Calc[${Math.Rand[1]}+1]}s
            /if (${MobCount}<=0) /call DoWeMove
        }
 
Question - Keeping DPS on Tanks target

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